Tutorial request post

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Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
Do you want a tutorial on someting?

My mind is blank on tutorial ideas, so if you suggest something I can write about and have some knowledge about, I may jsut make a tutorial on it.
 

Smoke39

whatever
Jun 2, 2001
1,793
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Potato!

Oh! I know, I know! Pick me, pick MEEEE!! Uh........ make a tutorial about how to............. On second though, never mind, anything I could think of would probably be a bit simple for an entire tutorial. Oh wait! Make a tutorial on make walls be invisible! Yeah! So you could make, like, a sniper rifle, that would shoot through walls, and when you zoom in, the walls get all seethrough-like! Yeah, do I get a prize for suggesting a tutorial?

Bartholomew's Big Brown Bumpy Ball Bounced Beneath Blue Bologna By Bugles Bugled By Buglers Before Bob's Birthday! Haw, beat that!
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
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WoD.BeyondUnreal.com
Postal

Chrimic has a tut on shooting thru walls


I have seen planety of threories of how so have a zoom that goes thru walls, but for the work it, would not be worth it.
and it would be easier just to set up a hud lik ehte u4e railgun
 

Smoke39

whatever
Jun 2, 2001
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Eugh!

Ew! The u4e railgun is poopy! I've done some research on railguns and I seriously doubt that they sound like a little "yewawawawawawa............" (Did they change it? The last version I played was sorta old...) Anyway, I've seen the Chimeric tutorial on shooting through walls, but the locational dammage one was more useful to me. Okay, if I think of anything, I shall rewuest it here.

Beware the bugling buglers!
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
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sound

coil gun i have messed wsith made a hum, thena thump

electrostatic discharge launchers made a hum then a loud ozone crack
 

Smoke39

whatever
Jun 2, 2001
1,793
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Omelett du fromage!

I wish I knew how to spell my Post Subject correctly. Anyway, it's a railgun, not a coil gun. They are two different things altogether. A coil gun is like, yeah, and a railgun uses that thing. Uh, I need to look at that article again, but it uses some thingy the name of which I cannot remember. Dah! Oh well, beat the bloated banana with beaf.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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Postal

great idea deeper shade, but one flaw

I have no idea how to model(cept with autocad, but i cant get it to export to 3ds)
texturing, no idea how to do that
nope I cant animate

but I can code
 

Smoke39

whatever
Jun 2, 2001
1,793
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Shlarmbomboe!

I modeled for HL and Milk Shape can export dirrectly to .3d, so there! Non need for that funky 3ds2unreal. And you know what else? I know how to skin using MS3D! And animate! AND MS3D costs only $20 dollars to register! Beat dat! Too bad I don't know the exec blahs and why 3ds2unreal creates 2 (two) files from one and all that hoopla. Then I'd be making all kinds of funkyness, like a good railgun, or some o' my ninja weapons for my ninja mutator. Aw poop...
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
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Inside the machine
Visit site
UT and colors

Someone should write up a tutorial on how to gradient the lights in UT, like. from one color to another. Im having all kinds of trouble with it, and it would be so neat if someone else could help me figure it out.
 

DeeperShade

Banned
Dec 8, 2000
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Re: Shlarmbomboe!

Originally posted by Smoke39
I modeled for HL and Milk Shape can export dirrectly to .3d, so there! Non need for that funky 3ds2unreal. And you know what else? I know how to skin using MS3D! And animate! AND MS3D costs only $20 dollars to register! Beat dat! Too bad I don't know the exec blahs and why 3ds2unreal creates 2 (two) files from one and all that hoopla. Then I'd be making all kinds of funkyness, like a good railgun, or some o' my ninja weapons for my ninja mutator. Aw poop...

It mades two files. Filename_d.3d and Filename_a.3d. The _d file is the data file. This contains all the stuff about your model. The _a file is the animation file. This contains all the information about the animations (duh :p)

Its not just 3ds2unr that does that. All 3ds - 3d convertors do it... UT needs the two .3d files otherwise it'll get annoyed and not do anything.
 

Smoke39

whatever
Jun 2, 2001
1,793
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Subject!

I know, I just read about that. MS3D is being mean though and saying "You seem to have registered after this snarphoo has expired! Run da program for at the smallest amount twoo minuteses to finish and complete da registration process thingy!" Argh it! I'm glad school's almost over...