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Tutorial: putting the M2 on a mover...

Discussion in 'Infiltration Development' started by Sylvester, Mar 29, 2000.

  1. Sylvester

    Sylvester New Member

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    I tought this was interesting enough to share with the comunity, so here it is.


    Make the brush you want to put your m2 on, but instead of immediatly adding the mover, first go to classes, brush, mover and select attachmover, then press the add mover button.

    Now place the M2 and the needed trigger on the attach mover.
    You'll have to change the tag of the trigger and the M2 to the same name! Yes, yes, they need to have the same name!
    When you've done this, change the attachtag under attachmover in the properties of the mover to the tag you've given to the trigger and the M2.

    Now you can set the keyframes and all the other needed properties of the mover and voilla, you have a mover with a working M2.


    I've already got a flying helicopter with the M2 in an upcoming level and I can only say one thing...

    COOL!

    Maybe we(Andirez and I) will release an alfa version of our map this weekend so you guys can see our mapping skills at work.

    I hope this tutorial helped some mappers out there and I hope to see this in some maps.

    Sylvester out...
     
  2. -Lost-

    -Lost- Local Bad-ass

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    yeah, i mounted an m2 on bow of my ship a couple days ago, and it's so much fun shootin stuff goin down the river! i love this gun!!!!!

    Lost
     
  3. Sylvester

    Sylvester New Member

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    Hmmm...

    there seems to be a problem with the tutorial above...

    Yesterday it worked and today...
    when i step on my mover, everything moves along with it, but the second i take control of the M2, the M2 stays at the point where i've taken control of it. The trigger to fire the M2 however still moves along with the attachmover. So my M2 floats somewhere and i can fire it from an entire different location.

    Lost, how did you put the M2 on your boat?


    Sylvester out...
     
  4. -Lost-

    -Lost- Local Bad-ass

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    let's see, the boat is an attach mover
    the m2 and the trigger tags are set to the attach tag of the boat
    the trigger's even is the same as the attach tag
    that's about it i guess, so i'll just give exactly what i've got

    boat: attach tag: onboat
    tag: AttachMover
    event: None

    trigger: tag: onboat
    event: onboat

    m2: tag: onboat
    event: None

    there you go, should work /infopop/emoticons/icon_smile.gif

    Lost
     
  5. Sylvester

    Sylvester New Member

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    hmmm, that's just the same as I have...
    i've noticed after trying very, very much that sometimes it works (about 1 times out of 50) and most of the time, it doesn't...

    When i've got it working and i change something of the mover and test it out, it usualy no longer works...
    I've tried the whole evening sorting this out, but I can't find any logic in it.

    Could someone help me with this one?

    Sylvester out...
     
  6. -Lost-

    -Lost- Local Bad-ass

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    yeah, mine hasn't been working too reliabely lately, probably cause i've been fiddlin' with the mover itself. a lot of the time when the boat is moving, usually during the turn, you can go up to the gun and get control of it, but you can't actually control it. what i mean is your gun disappears and the m2 is selected at the bottom of the screen and the screen says "you control the m2 .50" or whatever it says, but the gun does not respond. it's pretty annoying, especially because it is so erratic in it's appearance. tell me if you can find anything that works better!

    Lost
     
  7. bastard_o

    bastard_o Lead Designer

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    I have a method of making the M2.50 gun swing and pivot around your feet rather that its pivot point...

    This means that you are looking down the barrel at all times... Look down that beatiful barrel and get your emeny in those sights that Warren made for us.

    Swing 360 if you need to ie. from a vechicle mounted sliding structure...

    Tutorial coming soon...

    To quote Duke... Come get some.....
     
  8. Gunslinger

    Gunslinger New Member

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    Aint this stuff great /infopop/emoticons/icon_biggrin.gif
     
  9. Mr. T

    Mr. T New Member

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    Damn. This stuff is cool. Even though I understand exactly zero percent of what was discussed here. /infopop/emoticons/icon_smile.gif

    ahhh..... I miss duke. He was a pretty cool dude.
     
  10. Andirez

    Andirez push the limits

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    lol, Mr.T

    It isn't that hard to understand. The thing they want to do here is just let the M2.50 move along with a car, boat,... or whatever. The only problem is that when you take control of the M2.50, the car or boat keeps moving (as it should) but the M2.50 stops doing this. But the trigger that controls the M2.50 also keeps moving. So you have control over the M2.50 if you stand on the moving brush (car, boat) but the m2.50 still stands fixed where you first took control of it.

    Hope this clears it up a bit

    Beppo, maybe you can helps us. The attachmover clearly doesn't seem to do the trick like it should.
     
  11. -Lost-

    -Lost- Local Bad-ass

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    actually, that's not what happens to me. when you go up to the gun in my map, sometimes you can gain control of it and sometimes you can't--the hud says you control it, but you can't move it around to aim or fire...pretty annoying

    Lost
     
  12. Andirez

    Andirez push the limits

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    So your M2.50 never stopped moving with the attachmover, Lost ?




    ------------------
    Name : Andirez
    Status : Infiltration junky
     
  13. -Lost-

    -Lost- Local Bad-ass

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    no, it stays connected to the mount
     
  14. Andirez

    Andirez push the limits

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    I really don't get it, Sylvester and I did exactly the same (and tried 1000 of other things) and everytime (except for 2 times) the M2.50 stopped moving. The 2 times it worked, it was just a coincidence and after moving something a bit ... it didn't work anymore.

    Beppo, we need help ! Is it possible to do this ?
     

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