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Tutorial on vertexcolorblending with maya 5PLE

Discussion in 'Level Editing - Advanced' started by Chavez1, Jan 31, 2006.

  1. Chavez1

    Chavez1 New Member

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    Last edited: Feb 24, 2006
  2. ArcadiaVincennes

    ArcadiaVincennes Level Designer

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    Links don't work...

    Sadness...
     
  3. Chavez1

    Chavez1 New Member

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    Sorry!
    Fixed it.
     
  4. ArcadiaVincennes

    ArcadiaVincennes Level Designer

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    Thank You!

    Erm, the pictures are missing from the English Version...
     
  5. Chavez1

    Chavez1 New Member

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    Hmm...
    They are working well on my browser (mozilla)...
    ???
     
  6. ArcadiaVincennes

    ArcadiaVincennes Level Designer

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    I'm using IE. I just tried again to make sure and they're there on the German one, but not on the English one. And I did refresh.

    I don't know...

    Regardless, thanks for the tutorials. :)
     
  7. Chavez1

    Chavez1 New Member

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    Okay, same happened to me if I´m using IE. Will try to fix that.
     
  8. Kantham

    Kantham Fool.

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    I made a cave tutorial on the mapping forum a little while ago.
    Vertext painting only work with retail maya's
     
  9. sandorski

    sandorski New Member

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    Pics are working with Mozilla. Must be a HTML problem or something with IE and the webpage?
     
  10. Chavez1

    Chavez1 New Member

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    That´s why I wrote this tutorial, the clue is, you have to export the vertexcolor and use it as mask in the combiner.
     
  11. KingMango

    KingMango pwnt

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    I also get a 404. And my college German didn't help me one damn bit lol...

    How do you export the vertex colors from PLE? I've been trying to do this myself.

    P.S. That site is a SERIOUS pain in the ass to login too. I asked it to remember me and it still makes me type that stupid effin security thing everytime.
     
    Last edited: Feb 2, 2006
  12. Chavez1

    Chavez1 New Member

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    4.) Exporting the Vertexcolor:
    When you are ready with vertexcoloring, open (if not already open) the Paint Vertex Color Tool Optionbox. (Editpolygons>Color)
    Select Attribute Maps>Export.
    Export value Luminance.
    1024x1024 is the most used size, for smaller meshes you can of course use a smaller size (e.g. 512x512).
    Hit “Export…” and save the file as .tiff.

    Use this tex as source for making a alphatex from it, use this as a mask in a combiner.
    -------------------------------------------------------------------
    Any idea for a mirror for the tutorial (somewhere it fits, not only one of the fileshare sites).

    The www.unrealedforum.de is the best german forum I know!
    In the moment are some changes, this might cause that troubles.
     
  13. KingMango

    KingMango pwnt

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    AH thank you! That is the part that kept getting me!

    Would be cool if you posted the English versions here at NC and at Unreal Playground.

    Many many people would be most grateful

    Maybe you can use Photobucket to host the images.
     
  14. Chavez1

    Chavez1 New Member

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    The link should work now without login and pic show up in IE,too.
     

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