UE1 - UT Turning off dynamic lighting for triggered lights

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Eyuva 'S' NRG

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Apr 27, 2000
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Is there a way to do this.

I have a triggered lightning storm that I would like to be a fixed element of gameplay. (Turning off dynamic lights changes the gameplay because it effects player visibility - it's a subtle but important element)

For example, if I were to create a red alert scenario where by the lights go out and suddenly flash red... a player turning off dynamic lights would mess with that gameplay.

I read somewhere there is a setting called bDynamicLights =true/false, but I couldn't find it in any of the triggered light settings.

If I could turn off the dynamic light setting it would force the lights to be a part of the map.
 

Wormbo

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Jun 4, 2001
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There's only a console command to change the setting:
Code:
set ini:Engine.Engine.ViewportManager NoDynamicLights [True/False]
You can execute it via the ConsoleCommand() function, but that won't prevent players from changing it again.