Is there a way to do this.
I have a triggered lightning storm that I would like to be a fixed element of gameplay. (Turning off dynamic lights changes the gameplay because it effects player visibility - it's a subtle but important element)
For example, if I were to create a red alert scenario where by the lights go out and suddenly flash red... a player turning off dynamic lights would mess with that gameplay.
I read somewhere there is a setting called bDynamicLights =true/false, but I couldn't find it in any of the triggered light settings.
If I could turn off the dynamic light setting it would force the lights to be a part of the map.
I have a triggered lightning storm that I would like to be a fixed element of gameplay. (Turning off dynamic lights changes the gameplay because it effects player visibility - it's a subtle but important element)
For example, if I were to create a red alert scenario where by the lights go out and suddenly flash red... a player turning off dynamic lights would mess with that gameplay.
I read somewhere there is a setting called bDynamicLights =true/false, but I couldn't find it in any of the triggered light settings.
If I could turn off the dynamic light setting it would force the lights to be a part of the map.