Trying to change crosshairs

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spineblaZe

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Apr 8, 2003
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Does anyone know what texture file(s) the crosshairs are in? I have been trying to get a standard UT2004 crosshair in, but it isn't working. I have even imported the crosshairs.utx from my UT2004\Textures to UT2004\UTXMP\Textures and referenced them in my XMPUser.ini, but it's still not working.

I've been browsing through the textures in UED, but haven't found the crosshairs yet.

Thanks in advance :cheers:




Or just give me instructions for changing my crosshair.;-)
 
Last edited:

CoRporis

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Dec 7, 2004
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I don't know how to edit the texture files but have u tried to add the k-aus x-hair pack ? That should work but I havn't tried it for myself.
 

MÆST

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Jan 28, 2001
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The brown non-zoomed sniper crosshair blends in too well with the brown levels. Personally, I'd like to use a white dot with a black outline for all of them.
 

Kyllian

if (Driver == Bot.Pawn); bGTFO=True;
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CoRporis said:
I don't know how to edit the texture files but have u tried to add the k-aus x-hair pack ? That should work but I havn't tried it for myself.
K-Aus maker here.
I've tried, seems the weapons' xhairs are included in the weapon code(and probably overwrites custom/default xhairs)
 

CoRporis

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Dec 7, 2004
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Yea and I didn't realize they didn't put the weapons tab on the settings screen.
EDIT I love the x-hair pack btw...
 

Kyllian

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spineblaZe said:
Yea...
And here's the chunk of code from XMPAssaultRifle
Code:
simulated function UpdateCrosshair(Canvas Canvas)
{
    local texture CTex;

    Super.UpdateCrosshair(Canvas);

    CTex = Texture'UIResT.Crosshairs.utxmpcross';

    Canvas.SetPos((Canvas.ClipX * 0.5) - 32,(Canvas.ClipY * 0.5) - 23);
    Canvas.DrawTile(CTex,64,46,0,196,104,75);
}
It pretty much overwrites normal xhairs