I saw this thread in the other UT forums:
http://forums.beyondunreal.com/showthread.php?t=122078&highlight=track+user%2Fplayer+location
and this is basically what I need to do. However I notice that it extends xpawn and the Runtime does not have an xpawn class. Is there a way to track player location every second and save this information to a log file using the Runtime? Can a mutator work?
I posted something earlier about an overhead map, but plans have changed. Now we want to track the location of the player, get the raw data, and visualize their movement in an external program (OpenGL or something). I don't need to do any visualizations in Unreal now which frees us up a lot I think.
This seems like a fairly simple thing to do, but I can't seem to find the Runtime code that tracks player location.
Thank you!
http://forums.beyondunreal.com/showthread.php?t=122078&highlight=track+user%2Fplayer+location
and this is basically what I need to do. However I notice that it extends xpawn and the Runtime does not have an xpawn class. Is there a way to track player location every second and save this information to a log file using the Runtime? Can a mutator work?
I posted something earlier about an overhead map, but plans have changed. Now we want to track the location of the player, get the raw data, and visualize their movement in an external program (OpenGL or something). I don't need to do any visualizations in Unreal now which frees us up a lot I think.
This seems like a fairly simple thing to do, but I can't seem to find the Runtime code that tracks player location.
Thank you!