Tracking down Accessed None errors

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Aahz

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Aug 17, 2001
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A section of code I'm writing is generating Accessed None errors in some of the default game code that I haven't touched, for example:

Assault0 (Function Botpack.Assault.FindSpecialAttractionFor:0081) Accessed None

I can find the code for FindSpecialAttractionFor in the Assault game, but where do I go from there? How does one track down the cause of these errors? What does the 0081 mean?

Thanks for any pointers...
 

2COOL4-U

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Mar 17, 2001
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2cool.free.fr
log log log :) I am currently fixing Accessed nones in my code too.

Code:
	log("!!!!DEBUG!!!! GameCombo: "$GameCombo);

	MapCombo.SetSize(CenterWidth, 1);
	MapCombo.WinLeft = CenterPos;
	MapCombo.EditBoxWidth = 150;
	log("!!!!DEBUG!!!! MapCombo: "$MapCombo);

	MapListButton.AutoWidth(C);
	log("!!!!DEBUG!!!! MapListButton: "$MapListButton);
	log("!!!!DEBUG!!!! MapListButton.WinWidth: "$MapListButton.WinWidth);
//	MutatorButton.AutoWidth(C);

	MapListButton.WinWidth = Max(MapListButton.WinWidth, MutatorButton.WinWidth);
//	MutatorButton.WinWidth = MapListButton.WinWidth;

	MapListButton.WinLeft = (WinWidth - MapListButton.WinWidth)/2;
//	MutatorButton.WinLeft = (WinWidth - MapListButton.WinWidth)/2;
	log("!!!!DEBUG!!!! MapListButton: "$MapListButton);
	log("!!!!DEBUG!!!! MapListButton.WinWidth: "$MapListButton.WinWidth);
	log("!!!!DEBUG!!!! MapListButton.WinLeft: "$MapListButton.WinLeft);

this is how I get rid of accessed nones :)
 

Aahz

New Member
Aug 17, 2001
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communities.msn.com
Thanks! I've been using a combination of Log and BroadcastMessage to work out the bugs in my code, but I guess I'll have to start adding them to the base UT code in order to find the problems I'm indirectly causing there. :)