How would I go about doing this? I know how to trace actors, but is it possible in unreal 2.0 or 3.0 to trace world?
I'm trying to make a mod where the crosshair changes according to the distance of it, so it would be nice to trace the world too.
Also another question, how do I add a time interval to the tick function so it isn't so taxing on my cpu?
Thanks in advance.
I'm trying to make a mod where the crosshair changes according to the distance of it, so it would be nice to trace the world too.
Also another question, how do I add a time interval to the tick function so it isn't so taxing on my cpu?
Thanks in advance.
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