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torchflames

Discussion in 'Mapping' started by rick2, Nov 16, 2000.

  1. rick2

    rick2 New Member

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    My torchflames get straight lines appearing in them and disappear when looked at from various angles. I've tried rebuilding a number of times. Any ideas. Thanx
    Rick
     
  2. Graeme

    Graeme back from the dead

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    I'm not sure what you mean by strait lines, but I have the same problem with them dissapearing from certain angles and would like to know if there was a way to fix it too.
     
  3. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    It is normal and you cant get rid of them.These straight lines are the sheet seen from the side (the torchflames are made of two perpendicular translucent sheets)
     
  4. Graeme

    Graeme back from the dead

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    ok, that's what I thought
     
  5. rick2

    rick2 New Member

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    OK. So why does this problem not appear in UT game itself?
    Rick
     
  6. Graeme

    Graeme back from the dead

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    I'm just guessing, but maybe they used more than 4 sheets
     
  7. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    Have you made translucent sheets?
    If so, try doing them non-translucent masked,that might reduce the problem.
     
  8. Graeme

    Graeme back from the dead

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  9. rick2

    rick2 New Member

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    Could someone help me out and explain how i can produce a torchflame using a volumetric brush? Much appreciated.
    Rick
     
  10. Fuzzpilz

    Fuzzpilz klkk

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    1. Choose a flame texture (e.g. in GreatFire.utx).
    2. Create a volumetric brush. I think there are Height and Radius settings, set Height to the height of the texture and Radius to half the texture's width. Then choose a number of sheets, most maps have 2 sheets.
    3. Add special (transparent, semisolid)
    4. Put the flame texture on all of the flame's surfaces.
     
  11. rick2

    rick2 New Member

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    Thanks Fuzzpils just what i wanted to know
    rick
     

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