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TOO Much Dodging a bad thing?

Discussion in 'Unreal Tournament 2003/2004' started by JiNsTA, May 3, 2004.

  1. JiNsTA

    JiNsTA New Member

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    I am new to UT2K games, and I heard dodging was important to practice to be a good player. But I dodge/dodge-jump like a man on fire and still get lit up and ripped to pieces... What am I doing wrong? :(
     
  2. eLy

    eLy New Member

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    not quite sure "how" exacly you dodge, just to make sure,.get a demo from some good players at cached.net.

    and also remember that dodge-jump can also be very deadly in an infight, since your opponent will know exacly where you're gonna land,...where his secondary flak is gonna be placed =)

    other than that....keep dogding
     
  3. JiNsTA

    JiNsTA New Member

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    Please help me.. I dont know what else to do if i get into close range confrontations! I dont see what else I could do to avoid getting hit if i cant dodge all the time...
     
  4. SlayerDragon

    SlayerDragon LLLLLLLLLLLLLLLLLADIES

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    Just keep practicing, you'll learn how to get it right. It takes a while to get a method of dodging established.
     
  5. m&ms

    m&ms Melts in your mouth, not in your hand.

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    just dont dodge straight into your opponent and you'll generally be fine ;)

    if you really want it checked out you should record a demo of yourself and have someone look at it for you
     
  6. Bonzo_Dog

    Bonzo_Dog New Member

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    One thing you can do -> is weapon priority, for close combat you need spam weapons, like the FlakCannon, its no good having the rocket launcher for close combat,
    weapon types
    Hit Scan = sniper or pulse guns or minigun
    Spam = Flak , Sludge -ect:
    Splash Damage = Rocket launcher, Shock Rifle ect:
    so get your weapon priorities the way you want them
    hope this helps,
     
  7. B

    B Bee

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    Make sure u don't dodge all the time, if u do u get predictable, and that's a bad thing. Like Ely said, skilled players will know where u land when u do a dodge/jump (since it's always the same move.)
    Combine dodges with jumps and normal movement.

    Other than that, watch demo's of better players, and keep practicing.:)
     
  8. JiNsTA

    JiNsTA New Member

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    It isnt?
     
  9. DeDpoet|BuF

    DeDpoet|BuF Only this, & nothing more...

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    the RL is fine for close up. There are plenty of times i've been able to send a rocket into an opponent's face. just be careful with the splash damage.
     
  10. JiNsTA

    JiNsTA New Member

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    Ah, ok. Should I stop dodge jumping and do more normal dodges, and is double jumping a good maneuver?
     
  11. MadHookUp

    MadHookUp New Member

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  12. JiNsTA

    JiNsTA New Member

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    Yeah, it helped some knowing how to adapt to the opponents weapon and reacting accordingly
     
  13. Bonzo_Dog

    Bonzo_Dog New Member

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    When using a rocket launcher for close combat, your just as much likely to blow your self up, think about it! like its no good taking a pot-shot at some one who is far away from you with the Flak, learning the shock combo is a must,
    at distance use Hit Scan weapons thats what they are for.
     
  14. DeDpoet|BuF

    DeDpoet|BuF Only this, & nothing more...

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    dodge jumping and double jumping in moderation, imo. Like people said before - good players can easily predict where you'll land (little movement control when in air). But at the same time, it's good to mix things up. I try to dodge more than dodge-jump / double-jump. But that doesn't mean I never double jump.

    I second eLy's advice to watch demos of good players (or even spectate a good player on a dm server).
     
  15. JiNsTA

    JiNsTA New Member

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    when would you use a rocket launcher then?
     
  16. Bonzo_Dog

    Bonzo_Dog New Member

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  17. DeDpoet|BuF

    DeDpoet|BuF Only this, & nothing more...

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    just gotta keep calm with the RL in cqb. You blow yourself up when you shoot the wall next to you, shoot your feet, or shoot your enemy when you're doing a millie-vanillie body check (which I don't recommend).
     
  18. JiNsTA

    JiNsTA New Member

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    Should I aim for the feet/legs rather than shooting the ground near their legs then?
     
  19. Bonzo_Dog

    Bonzo_Dog New Member

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    Hit Box , every bot or player has a hit box, when using the flak -aim for the chest and head area, the rocket launcher is a splash damage weapon so aim low at their feet or anticipate where they will be after you release the shot, aim at where your apponent is going ! not at where he/she is
     
  20. JiNsTA

    JiNsTA New Member

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    Yea I meant should i aim ahead of them at feet level or at ground level
     

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