Can/Could there be such a thing as too many maps?
I believe so. I don't really know where to start..
Take Rogue Spear for example it only had 18 (count the same maps appear twice) 16 or so maps. It popularity (on the zone) is still strong, with 2000 folk playing now, considering this is a late-98 early-99 title that’s pretty impressive (and for testament is that its a fps). Now back in early 2000 was I pillar of the Asia-pacific community (oh yeah for real ) by the end of the time (I left really because of the shmucks coming) every player knew the maps, we knew where all the possible routes where. As a result it provided better game play.
You see Inf right now has 27 maps, with the new map pack coming with 2.87 there will be about 14 (as I have gathered), making the total number to 41 maps. Quite a number...too many IMO. This is official I'm talking about here, however I'm all for community mapping (with such cool mappers how could I not? Oh that doesn't include vee or DeRailer).
You see the problem here, IMO, is that players will just not know the maps well enough and not capitalise on some of the more unknown routes (if you will). I have played games where the players knew the map and where players didn't know the map, and I can tell you now that playing with players that know the map it just makes the game allot better, I don't really know how to describe this. People tactics on maps they know well get more refined (733t if you will).
There are other problems having a mod with such large amount of maps
I believe so. I don't really know where to start..
Take Rogue Spear for example it only had 18 (count the same maps appear twice) 16 or so maps. It popularity (on the zone) is still strong, with 2000 folk playing now, considering this is a late-98 early-99 title that’s pretty impressive (and for testament is that its a fps). Now back in early 2000 was I pillar of the Asia-pacific community (oh yeah for real ) by the end of the time (I left really because of the shmucks coming) every player knew the maps, we knew where all the possible routes where. As a result it provided better game play.
You see Inf right now has 27 maps, with the new map pack coming with 2.87 there will be about 14 (as I have gathered), making the total number to 41 maps. Quite a number...too many IMO. This is official I'm talking about here, however I'm all for community mapping (with such cool mappers how could I not? Oh that doesn't include vee or DeRailer).
You see the problem here, IMO, is that players will just not know the maps well enough and not capitalise on some of the more unknown routes (if you will). I have played games where the players knew the map and where players didn't know the map, and I can tell you now that playing with players that know the map it just makes the game allot better, I don't really know how to describe this. People tactics on maps they know well get more refined (733t if you will).
There are other problems having a mod with such large amount of maps
- The new player will have a problem will find all the maps, consequently
- have a large download
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Just take SF for example, I thought 50 maps was over-the-top ridiculous, players just never get the time to play them all, as a consequence don't know them very well.
I think I'm about finished.
Thoughts please