tire smoke

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craze

New Member
Jan 27, 2005
322
0
0
ok i am macking a new rabbit map called UWRM-Platforms , anyway in my map I want my tires to smoke, well in UWRC-OceanRun2 when you go under the map the tires smoke whenever you turn, I want them to do that in my map, how?

Also, how can I make it (perferable by a custon Actor) so your tire
marks(Decals) never go away in my map?

or make a client side thingy so you can make it that way on any map by changing settings?

Thankz :lock:
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
It's all about material settings. If the material is set to think that it is a metal material or concrete then it will smoke.
 

craze

New Member
Jan 27, 2005
322
0
0
craze said:
Also, how can I make it (perferable by a custon Actor) so your tire
marks(Decals) never go away in my map?

or make a client side thingy so you can make it that way on any map by changing settings?

Thankz :lock:
id like an answer to this plz
 

Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
41
Deep in South Africa
shrimpworks.za.net
For the decals - they are controlled by the Decal Stay length setting in your graphics options.

There's no way you could get them to work the way you want without creating a custom trye mark decal (projector) class. Also, the resources that would be consumed by so many trye mark decals during the course of a map would likely send your PC to a very slow death.