Hi
I've got several actors which contain either a tick event or a tick function in them, yet never get ticked. I narrowed down a bunch of them. For instance, one was extending Controller and I had to use "event PlayerTick( float DeltaTime )", instead of just tick. Another was an interaction and it needed a bRequiresTick=True in defaultproperties. This one last actor though just doesn't get ticked, and I can't figure it out. It's header is simply :
class BlankFighter extends Actor;
and I've tried putting an "Enable('Tick');" in postbeginplay. Anyone got any idea? Also, what's the difference between a tick event and a function? and why is there a tick and a playertick?
thanks
I've got several actors which contain either a tick event or a tick function in them, yet never get ticked. I narrowed down a bunch of them. For instance, one was extending Controller and I had to use "event PlayerTick( float DeltaTime )", instead of just tick. Another was an interaction and it needed a bRequiresTick=True in defaultproperties. This one last actor though just doesn't get ticked, and I can't figure it out. It's header is simply :
class BlankFighter extends Actor;
and I've tried putting an "Enable('Tick');" in postbeginplay. Anyone got any idea? Also, what's the difference between a tick event and a function? and why is there a tick and a playertick?
thanks