is there any way to make UT collide with polys and not the cylinder around the model? i would REALLY hate to chop my structures into cubes to make them collide right.
LolOriginally posted by Eater1
Heh... Keep hoping, although I very strongly doubt it. And yes, I'm completely, 100% sure that it can't be done... Back in the days of Unreal 1, I spent over a month trying, and all I have to show for it is a gun that generates a very pretty error message when fired.
Eater.
Originally posted by papapishu
It could prove difficult to keep it all pieced togehter correctly.
Althoug you could do a "body"-piece which has a mesh and cylinder, and then add on block-actors as arms, heads where the mesh "exits" the cylinder, which would give more accurate hit-detection...
Again the problem is to hold the pieces in the correct place.
Unless there's some very good way of checking how the mesh moves, it's gonna be hard...
Maybe it'll work with seletal chars, if you get the vectors from the skeleton...