Alright. I wanna know.
Is there a way to replace/override a function without reclassing everything after it?
For example: changing some attributes of TournamentWeapon without reclassing all the weapons...
(Not the exact thing I am doing, but it would be a similar process)
Or do I have to take the "industrious" way out?
Is there a way to replace/override a function without reclassing everything after it?
For example: changing some attributes of TournamentWeapon without reclassing all the weapons...
(Not the exact thing I am doing, but it would be a similar process)
Or do I have to take the "industrious" way out?