I'm sure at least half of us have experienced this. It's often a problem with TDM. After you start a new round, you (more often than not) start with only half stamina. I'm not sure if this is a mutator conflict or if this is a bug in the game's code. Either way, it's a bug somewhere. Has anybody looked into this? If you play on Shan's TDM server you will experience this at least once. This has happened to me when I didn't ghost and just kept the flying camera completely still before the next round. I remember a while ago somebody told me it's because you fly around with the camera or something related to that. Well, I tested it while staying completely still and it happened to me every round.
On a side note, there is still the "pickup a clay on the field and have it not show up in your inventory 50% of the time, but still take up bulk" bug. Not sure if the two could be related to the same mutator or whatnot...but I think the claymore thing happened on a strictly vanilla server as well as one with Yurch's nades etc. I'll have to try it out and see when I have more time.
Not trying to piss in anybody's cereal...just trying to help.
On a side note, there is still the "pickup a clay on the field and have it not show up in your inventory 50% of the time, but still take up bulk" bug. Not sure if the two could be related to the same mutator or whatnot...but I think the claymore thing happened on a strictly vanilla server as well as one with Yurch's nades etc. I'll have to try it out and see when I have more time.
Not trying to piss in anybody's cereal...just trying to help.