Hi all!
I have to admit that i don't play very often on NA servers, but i noticed that Odie is running the INF286Glowfix mutator from Stinkmarder.
The pupose of this mutator was to reduce the AmbientGlow value of INF286's player model which made models pretty bright even in pitch black shadows. Back then in 2.86 the AmbientGlow value was 17
During the 2.86 Betatesting this issue was adressed by JgKdo and 121st betatesters. The betateam and the developers tested alot and found a value of 4 to be the best fitting value. You are nearly invisible in pitch black areas (the way it has to be due to RL reasons) and there aren't those black-body bugs that sometimes occure when you only partly are in a region with low lighting.
I have a few questions:
1) Why do you want to change that setting?
2) What setting do you use?
3) If the setting is a higher value then 4: How do you want to explain this self-illumination effect? (radioactivity? )
I have to admit that i don't play very often on NA servers, but i noticed that Odie is running the INF286Glowfix mutator from Stinkmarder.
The pupose of this mutator was to reduce the AmbientGlow value of INF286's player model which made models pretty bright even in pitch black shadows. Back then in 2.86 the AmbientGlow value was 17
During the 2.86 Betatesting this issue was adressed by JgKdo and 121st betatesters. The betateam and the developers tested alot and found a value of 4 to be the best fitting value. You are nearly invisible in pitch black areas (the way it has to be due to RL reasons) and there aren't those black-body bugs that sometimes occure when you only partly are in a region with low lighting.
I have a few questions:
1) Why do you want to change that setting?
2) What setting do you use?
3) If the setting is a higher value then 4: How do you want to explain this self-illumination effect? (radioactivity? )
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