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The community killed UT3

Discussion in 'Unreal Tournament 3' started by dub, Apr 7, 2008.

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  1. NedroidicusPrime

    NedroidicusPrime Walking Contradiction

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    I'm not a PS3 user, but most of the ppl I turned on to UT3 are on there, and that is their biggest complaint.
     
  2. h.pocus

    h.pocus New Member

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    And imagine what the customer is thinking now who bought the 50 dollar keg of guinness v2. Only to tap the keg and find out he hates it. Now the keg just sits in his garage. Thats the last time he trys a new guinness product. Either way they are both p2p multiplayer games one was successful and one isnt.

    Do you honestly believe that game would have sold period if Midway had been the publisher?
    yes, maybe not as much as fast, but yes.

    Counter Strike was probably around for YEARS before you ever heard of it. The alphas and betas were terrible in so many ways but those of us who saw the potential in it kept playing and recommending it to friends anyway. Now I feel like games have moved on and improved from counter strike, but it is still the most played FPS in the world right now.
    like i said advertising isnt needed, word of mouth is much more powerful.

    UT had a TON of advertising.
    i never saw one, ill take your word for it.:) But i do remember seen tons of ut3 crap spammed all over the front page of many popular gaming websites.

    UT3 has the unfortunate problem of having scattered information and screenshots over it's development time, and a good 40% or more of what was talked about over a year ago isn't even in the game anymore. I've seen very few advertisements for it and media releases have been shoddy at best.

    Games that do great have a combination of things....lots of facts....


    haha bizz you sure went on a rant there:) i agree for the most part, so i skipped over alot of stuff.

    Cod4 isnt without its problems though. PC users are pissed right now bc of the whole map pack thing, but everyone still plays bc the gameplay makes you want to come back.

    UT does have a community website, unfortunately its admin'd by someone who wants to piss off the fan base that is actually willing to go out of their way to sign up for a forum(i estimate this is like maybe 15%), by deleting threads and banning people without warning. Horrible PR, dont hide the problem FIX it. I still think advertising is a trivial part of why this game failed. Millions downloaded the demo. Thats far better advertisment(or worse in this case, bc the game was not good) than any tv or magazine spot.

    Want to go for coffee now?
     
    Last edited: Apr 20, 2008
  3. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    UT3 got DP pregnant.
     
  4. SparksterºSanjulo

    SparksterºSanjulo New Member

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    whelp i just finished reading this whole thread this is what i got out of it:

    :deadhorse::deadhorse::deadhorse:
     
  5. ambershee

    ambershee Nimbusfish Rawks

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    Quoted for Truth, and appearing on the fresh page. This is an excellent summary of where it actually did go wrong.

    Of course, coupled with quite possibly the worst possible release timing - with Halo3, CoD4, the Orange Box, Crysis and Quake Wars all to compete with in the FPS stakes at the time (OK, so Halo 3 is a different platform, so the competition is more limited). That's not including all the non-FPS, non-platform titles such as Assassin's Creed, Fifa 08 or the Phantom Hourglass.

    If it had released say, in March instead, it would have fared much better. All of the above titles have had their splurge of success and trailed off. It would also have given 5 months to fix some of the outstanding issues present in the demo. What would they be competing with? Turok and Frontlines: Fuel of War. Things would have been different.
     
  6. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Definitely. That's why I find it ironic that people are recommending to other people that they not buy/play UT3 even though they "find the gameplay great". :p

    At any rate, advertising is needed for something that is NOT a mod. CS had the advantage of building a user base over several years. You can't really do that with a retail game.
     
  7. Trynant

    Trynant Manic Brawler

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    go back to what WarTourist said, he sums up this thread nicely

    That emote doesn't send the message across well enough. What it needs is a steamroller crushing a row of dead horses and then a bunch of smileys in helmets beating on the flattened carcasses.
     
  8. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    [​IMG]

    Will this do?
     
  9. haslo

    haslo Moar Pie!

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    Aye, that strikes me as really odd as well. I do think it has two major reasons though: Games were stalling on the "6 year old computer" level of quality for some time (including the chartbreaker WoW, whether you like it or not that game did probably have among the biggest impacts of any game so far, right up there with Pacman IMHO), and the AGP-to-PCIE switch. Myself I was one of them, but I've heard of many others who didn't upgrade their computer after the AGP port became obsolete. Before that, you could mostly upgrade in bits and pieces ... new motherboard and processor, keep RAM and graphics card. Upgrade graphics card, keep the rest. PCI-E made it mandatory to upgrade RAM, graphics card, processor and motherboard in one go, yielding more or less a complete new PC. Upgraders weren't used to that, and still have their AGP boxes. Or upgraded just recently, like I did last December.
     
  10. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    That's probably true for this generation, but my first PC didn't have an AGP slot in it either, so I had to bite the bullet then. You do make a good point about quality stalling though. The last generation seemed to last for a lot longer than it should have, probably compounded by the long draw time between console generations and the inability of anyone to develop anything exclusively for the always improving PC. :)

    Another thing that I find odd is that this generation seems to be leaving out all the perks of the last generation. Where is the Dolby Digital sound that became prominent in games for a while? Or rumble support? Or the plethora of other features that were always added last generation but are now mysteriously missing??? o_O
     
  11. Bersy

    Bersy New Member

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    Why don't you explain stuff like this on your own forums, instead of just closing everything and expecting things to change then saying that here? As the games' developer you can affect perceptions a lot depending on how you communicate (or don't communicate) with the people who come there.

    The users may get tiring, but I suspect a little casual candidness and forthrightness such as you put forward on BU would eventually translate to less BS threads and more meaningful and pleasurable discussions that might actually improve the games AND the community as a whole.

     
  12. Vitamin-Carrot

    Vitamin-Carrot If

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    I want to have your babies Bersy
     
  13. haslo

    haslo Moar Pie!

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    Yeah, my first PC didn't even have PCI (8 bit ISA all the way, baby, the hard disk controller was an ISA card too and not onboard), and the first 3D card was in addition to the 2D card I had. But even then, when getting an AGP mainboard you could still continue using the PCI graphics card (although few did, of course, with all that potential lying around), and maybe I was less sensitive but it didn't bother me the slightest to have different RAM timings among sticks, or older RAM with a newer processor. But you're right, PCI-E certainly wasn't the first such big step - what makes me a bit optimistic about this is however that PCI-E 2.0 now is backwards compatible with the first PCI-E, I guess lessons were learned...
     
  14. ambershee

    ambershee Nimbusfish Rawks

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    My first PC didn't have a graphics card. Software rendering ftw.
     
  15. h.pocus

    h.pocus New Member

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    Sins of a solar empire. Make a note here. Huge success. 0 advertisments. Retail game.

    Game survived on word or mouth alone, and just recently finally got some limelight on some gaming sites.
     
  16. ambershee

    ambershee Nimbusfish Rawks

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    Sins of a Solar Empire hasn't sold that many units, so it can't really be considered a 'huge success'. It didn't even once break the top 50 sales charts.
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Plus, it's been getting plenty of advertising lately just because it doesn't have copy protection.
     
  18. WarTourist

    WarTourist New Member

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    Because it didn't accomplish anything :).
     
  19. Tweakd

    Tweakd Multiplayer notepad ftw!

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    +1

    It might not accomplish much in the short term but i know people will appreciate the interaction.
     
  20. ambershee

    ambershee Nimbusfish Rawks

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    That goes both ways.
     
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