1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

The Canister Gun?

Discussion in 'Unreal Tournament 3' started by Steelixx, May 11, 2005.

  1. Steelixx

    Steelixx The SDT clan leader

    Joined:
    Nov 4, 2004
    Messages:
    121
    Likes Received:
    0
    How do u think the canister gun is gonna look like and be? It's gonna house a BioRifle a Grenade launcher and a Mine layer. Well my theory is a Sticky spidermine that u can detonate like the Grenade launcher and explodes in Bioslug. What do u think?
     
  2. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,250
    Likes Received:
    3
    I've read somewhere the CanisterGun will work depending on the ammo you get for it: If you take BioAmmo it will work like the UT2004 BioRifle, if you get SpiderMines it will work like the MineLayer... ;)
     
  3. Steelixx

    Steelixx The SDT clan leader

    Joined:
    Nov 4, 2004
    Messages:
    121
    Likes Received:
    0
    man... i hope it wont be like that. I hope it will be like my idea or close to it. I wonder how that kinda weapon will look like?
     
  4. Mr.Magnetichead

    Mr.Magnetichead Banned

    Joined:
    Nov 17, 2002
    Messages:
    969
    Likes Received:
    0
    I hope it's nothing like your idea tbh. Sounds ridiculous.
     
  5. BLUUDTH|RSTA

    BLUUDTH|RSTA New Member

    Joined:
    Mar 11, 2004
    Messages:
    13
    Likes Received:
    0
    G lectOR I think hit a little more closer to the mark.

    ONS dont need GOO, so the canister gun will be Spider mines or a Grenade lunchboxer in ONS.

    DM certainily doesnt need the spider mines, so I guess it will be a SCOOBYGOO gun in DM.


    EDIT: MR MAGNETIC HEAD: WHy in heck wouldnt ONS need goo? More to the point, why in heck would it need goo? You got a plethora of weapons already, why confuse it with another one that doesnt do anything that the rest cant do. The goo cant do anything overly different than the flak cant do, or the spider mines.

    DM would be plain stupid with Spider mines. Dude, have a quick think about it. /me grabs spider mines in Rankin, spams them left right and center, /me hopes other players cant run too fast.
     
    Last edited: May 12, 2005
  6. Mr.Magnetichead

    Mr.Magnetichead Banned

    Joined:
    Nov 17, 2002
    Messages:
    969
    Likes Received:
    0

    Why doesn't ONS need goo?

    Why doesnt DM need mines?
     
  7. Nines

    Nines With Rage Alive

    Joined:
    Oct 12, 2004
    Messages:
    2,159
    Likes Received:
    0
    You will probably be able to switch ammo.
    Like, if you have spidermines and grenades, you can press alternate fire to switch between them.
     
  8. stephen_wq

    stephen_wq AKA The--Grim--Reaper

    Joined:
    Dec 15, 2003
    Messages:
    101
    Likes Received:
    0
    ChaosUT style ammo switching i reckon.
     
  9. edhe

    edhe ..dadhe..

    Joined:
    Jun 12, 2000
    Messages:
    3,284
    Likes Received:
    0
    You have to remember that each of those weapons has previously had secondary fire options too, so you can't just remove that.

    Maybe there'll be a sub-section prioritisation of ammo type and selecting the gun will cycle through them. Like cycling through IH/Chainsaw or Sniper/Deemer in UT.
     
  10. krjal

    krjal Minotaur

    Joined:
    May 10, 2005
    Messages:
    83
    Likes Received:
    0
    Instead of hotkeying a couple of diff weapons it'll just be a hotkey close by (eg. 'R') for switching ammo on the canister gun.

    Should work fine.
     
  11. Steelixx

    Steelixx The SDT clan leader

    Joined:
    Nov 4, 2004
    Messages:
    121
    Likes Received:
    0
    R is team chat :)
     
  12. B

    B Bee

    Joined:
    Sep 6, 2000
    Messages:
    8,979
    Likes Received:
    0
    He just explained that, read the tread. And for once reply to the topic instead of trolling and giving smartass remarks.

    I hope the gun will be like G.Lecter said.
     
  13. Steelixx

    Steelixx The SDT clan leader

    Joined:
    Nov 4, 2004
    Messages:
    121
    Likes Received:
    0
    How would it look like then? Some kinda freak weap? Biorifle/Spidermine/Grenadelauncher?
     
  14. O.S.T

    O.S.T <img src=http://img349.imageshack.us/img349/9838/e

    Joined:
    Nov 10, 2002
    Messages:
    4,227
    Likes Received:
    0
    it will cover half of the screen and shoot all 3 weapons at once

    seriously; I guess you could scroll with the mousewheel through the different weapon kinds in the canister gun(or press several times the number, if you don't use the mousewheel), but we will see how it turns out
     
  15. SealClubber

    SealClubber Not biased

    Joined:
    Oct 30, 2002
    Messages:
    300
    Likes Received:
    0
    The canister gun sounds like a good idea. I like it.
     
  16. Mr.Magnetichead

    Mr.Magnetichead Banned

    Joined:
    Nov 17, 2002
    Messages:
    969
    Likes Received:
    0

    Goo is very useful for defending a point or laying down a perimeter around you.

    Mines are also useful for forcing players to move through bottlenecks in maps.

    You have answered my question though by saying that you find too many weapons confusing.

    Perhaps you'd prefer IG or maybe kiss chase.



    He only addressed me after editing. Sorry I can't read things from the future like you.



    Like the UC2 canister gun or the Hydra from Unreal 2
     
    Last edited: May 12, 2005
  17. Unreality

    Unreality New Member

    Joined:
    Apr 20, 2005
    Messages:
    203
    Likes Received:
    0
    well i can say spidermines really can mess games like DM TDM and other non vechile gametypes cause by the moment one person gets a minelayer he's bound to get some cheap kills and it will certainly kill gameplay to have mines in DM cause everybody would be whoring it -.- If Epic figures that out i give em a cheer :)
     
  18. UncleThursday

    UncleThursday teh suxx0r

    Joined:
    Sep 6, 2004
    Messages:
    120
    Likes Received:
    0
    UC 2 already uses a canister gun. The Biorifle and the Grenade launcher are the same gun, it just switches ammo if you have both weapons chosen depending on which type of ammo you want to fire. Try it out in first person mode to see this in UC 2.
     
  19. BLUUDTH|RSTA

    BLUUDTH|RSTA New Member

    Joined:
    Mar 11, 2004
    Messages:
    13
    Likes Received:
    0
    Although I appreciate you are trying very hard, I think you still need to think your whole post over. Goo is NOT good for that. It evaporates after a short period of time. So your perimiter you talk about is an "evaporating" perimeter. Spider mines dont evaporate, grenades dont evaporate. Thus GOO is pointless in ONS.

    I do not find to many weapons confusing, I was considering the "newplayersthatEpicwanttobringtothegame" who are already confused by the dodging, LtG, and other things that are being considered for elimination. So why would you include several more weapons, when trying to reduce the learning curve.

    Those were points to support my belief in my earlier thread. Hope that answered your question. OK? Thanks.
     
    Last edited: May 12, 2005
  20. krjal

    krjal Minotaur

    Joined:
    May 10, 2005
    Messages:
    83
    Likes Received:
    0
    Bio's great in any gametype.

    @ Steelixx, oops, forgot about that. I've changed my hotkeys around.
     

Share This Page