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the bulk system is buggy...

Discussion in 'New Version Suggestions' started by Nukeproof, May 28, 2001.

  1. Nukeproof

    Nukeproof n1

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    I was just trying to find out where the 'reasonable bulk limit' is and found out that things are a little weird:

    I created a 87 bulk loadout entered the firing range (bulk indicator at 100%), emptied an AKMSU clip (big one), reloaded and got an bulk indicator of roughly 70%.
    When I changed the loadout and reduced the AKMSU clips by one (->82 bulk) , I still get 100% bulk...

    No matter how heavy my loadout was, after emptying a few clips I get quite decent mobility...


    The other point is when I drop and regrab weapons I can constantly improve my mobility (without loosing ammo/attachements) even to the point of 100% mobility...
     
  2. SoSilencer

    SoSilencer Harry Goz (1932 - 2003)

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    When you drop a weapon and pick it back up you ony pick up the magazine in the weapon at the time. At least that's how it used to work... This should be looked into though just in case.
     
  3. Nukeproof

    Nukeproof n1

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    I know...

    For this reason I also equipped every weapon with only one clip and varified my statements, before posting this... ;)
     
    Last edited: May 28, 2001
  4. Nukeproof

    Nukeproof n1

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    bumb

    Just want to make sure the team is aware of this one, AS IT IS QUITE EXPLOITABLE.
     

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