Hey all,
I have some pretty competent max modelers who think it is better to design everything as meshes and import them into the engine, that is all the structures, all the objects everything and just have the terrain come from the engine. Is this the norm or are there a million different approaches to build a mod?
For example if we have a prison level and the player needs to escape, is it better to build the complete structure of the prison as a mesh in MAX and import it into the engine, as well as building gates, panels, crates, watch towers - the works?
Any advice would be greatly appreciated.
S.
I have some pretty competent max modelers who think it is better to design everything as meshes and import them into the engine, that is all the structures, all the objects everything and just have the terrain come from the engine. Is this the norm or are there a million different approaches to build a mod?
For example if we have a prison level and the player needs to escape, is it better to build the complete structure of the prison as a mesh in MAX and import it into the engine, as well as building gates, panels, crates, watch towers - the works?
Any advice would be greatly appreciated.
S.