Textures wont scale below .27 (Screwed up in editor, but okay In-Game)
Hi.
I have been messing with UEd again for a few weeks now and have been using it to mock-up my new workplace. (Designing a new Fun Center with games and food etc.)
I started over a few days ago to get things better lined up and more properly scaled and it had been going pretty good, with mistakes I made over the past couple of weeks resulting in me doing a much better job this time around.
All of a sudden I have run into problems with my textures. They look fine at 1.0 or .5, but once I try to scale at .25 or below they suddenly get all stretched out and you can't see them.
If I change the view angles in the overhead POV the lines shift, and sometimes I see perpendicular lines. It kind of looks like the HOM errors from in game, but not quite. (And this in in the editor.)
It is driving me crazy and I don't want to do any more building until I can straighten it out.
The texture with the vertical lines is the same as in the rooms on either side of it, but starts looking like that below .27 or so on the scaling.
Thanks!
-eric
Hi.
I have been messing with UEd again for a few weeks now and have been using it to mock-up my new workplace. (Designing a new Fun Center with games and food etc.)
I started over a few days ago to get things better lined up and more properly scaled and it had been going pretty good, with mistakes I made over the past couple of weeks resulting in me doing a much better job this time around.
All of a sudden I have run into problems with my textures. They look fine at 1.0 or .5, but once I try to scale at .25 or below they suddenly get all stretched out and you can't see them.
If I change the view angles in the overhead POV the lines shift, and sometimes I see perpendicular lines. It kind of looks like the HOM errors from in game, but not quite. (And this in in the editor.)
It is driving me crazy and I don't want to do any more building until I can straighten it out.
The texture with the vertical lines is the same as in the rooms on either side of it, but starts looking like that below .27 or so on the scaling.
Thanks!
-eric
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