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Textures/ help/ newb here/

Discussion in 'General Discussion' started by King, Sep 7, 2004.

  1. King

    King New Member

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    Heya I have just got into making a level for Unreal using the UnrealEngine2 and there are some things I cant quite get and Iv searched the whole forum and couldnt find much so im gonna ask this:

    1: is there any tutorial on importing textures into UE2 (one that will actually work in the game preferably)

    2: are there any texture packages I can download or buy and where

    3: Is there any newer version of ActorX for maya because I have maya unlimited 5.1 and the actorX wont work with that only works with versions 3 and 4

    anyone know any of this ? :(

    Thanks In advance for any help given :)
     
  2. K Castle

    K Castle Dried Frog Pill Dispenser

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    Errm, did you try selecting File/Import from the texture browser?

    One of the things I like about unreal is its so easy to import textures and save texture packages. That and subtractive brushes is what keeps me using clunky old UE2 Runtime instead of mapping in RTCW or Solder of Fortune II (where you get the textures handed to you on a platter).

    Try The Wadfather for free public domain textures. Don't download the unreal packages, they won't work for Runtime. Get JPEGs or TGAs and convert them to BMPs so you can import them into your own UTX package as you need them.

    Remedy has graciously allowed mappers to use their Max Payne texture pack. These tend to be a bit bright for unreal, and you have to fiddle around with the brightness and contrast, but otherwise, they're good for mapping urban areas. It depends what sort of map you want to do really.

    Of course, I would never, ever recommend the illegal method of stealing textures from other games. No, certainly not. Nor would I take advantage of QuArK which makes it very easy to half-inch content from any Quake based game, even if you don't use it for mapping. Nor would I ever suggest that, if this is for your own personal use, who's going to know? That would be very wrong of me to do that. :D
     

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