Hello.
I'm using custom meshes made in 3DS Max that i have imported into the Unreal Editor and all is well.
Problem is I can't figure out how to texture these objects. I know the basic way in Unreal Editor, by clicking on each "face" as I would call it and applying a texture that way, though my model has many "faces" that need texturing.
I can get my head around UVW Mapping in 3DS Max so an ideal solution would be to texture the model in Max then export to Unreal Editor. Obviously i've tried it, without any success and i've looked on google for help, with no success. So if somebody could just point me in the right direction please I would be extremely grateful.
Thankyou
I'm using custom meshes made in 3DS Max that i have imported into the Unreal Editor and all is well.
Problem is I can't figure out how to texture these objects. I know the basic way in Unreal Editor, by clicking on each "face" as I would call it and applying a texture that way, though my model has many "faces" that need texturing.
I can get my head around UVW Mapping in 3DS Max so an ideal solution would be to texture the model in Max then export to Unreal Editor. Obviously i've tried it, without any success and i've looked on google for help, with no success. So if somebody could just point me in the right direction please I would be extremely grateful.
Thankyou