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Texture Packages...

Discussion in 'Level Editing - Basic' started by GTD-Carthage, Mar 25, 2004.

  1. GTD-Carthage

    GTD-Carthage SPMA

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    Since almost all UT maps available for download have their own texture package, can anyone guide me to a place where I can download texture packages?

    I've got lots of ideas but I've got no resource to fuel them. I need to get new textures! Just post here your place of recommend.
     
  2. Blueyes

    Blueyes Be nice to me...

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  3. GTD-Carthage

    GTD-Carthage SPMA

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    Thanks, but where there?

    I've already got an idea for some sort of renovated and then re-designed military base in some red planet, complete with oversized corridors, a big hangar and anything else.
     
  4. Nahand

    Nahand !!! God Of Random !1?

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    Going AVP ? ;)
     
  5. Blueyes

    Blueyes Be nice to me...

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    Humm...UTCMS use to show pictures of tex packs alone so you could choose the type you want... :rolleyes:

    Looks like you will have to d/l a few maps to find something you like! :D

    But let me see... a military base on a red planet? i will check in my (huge) tex files at home and i may find something that would suit this theme. ;)
     
  6. Blueyes

    Blueyes Be nice to me...

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    Military/planet base textures?

    HEY! i think i found something that would look very nice on your map...
    Have a look at those pics from a map by KaMi called ctf-Siberian23 available right here for download.

    Apparently, he imported UT2003 textures and converted them in this very well done UT map. :)
     

    Attached Files:

  7. GTD-Carthage

    GTD-Carthage SPMA

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    Iv'e Got a Baby, It's a... Base?!

    Thanks for your help. Hehe, I uploaded an image here. It's one of the oversized corridors although I haven't used the new textures yet. Again, thanks for your help.

    I know my corridors look a bit plain but please leave some suggestions too.
     

    Attached Files:

  8. Nahand

    Nahand !!! God Of Random !1?

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    ... maybe make them not cube-shaped? Trying other shapes like hexagonal or so...

    ... and break the "plain" look. Add subtractions (o_0), both vertical and horizontal, at least on walls.
     
  9. Blueyes

    Blueyes Be nice to me...

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    Your welcome! ;)

    It looks promising, maybe with a few more trims and modern light textures!
    ( avoid that yellow one you have on the lower left )

    I would keep the base darker with blueish and orange lighting, this always looks good imo...you could add a few warning red lights on every exit to the outside.

    The use of that perforated metal texture in some place would be a good idea too...

    KEEP IT COMIN' DUDE! :D
     
    Last edited: Mar 26, 2004
  10. GTD-Carthage

    GTD-Carthage SPMA

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    Hehe. I'll remove the yellow lights... the opening on the wall isn't actually a doorway, it's a window. I'm still going to place a grill on it. The sun isn't actually red but it's orange. I'll try sending more images.
     
  11. GTD-Carthage

    GTD-Carthage SPMA

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    Well... actually it isn't cube shaped. It's more of a... trapezoid.
     
  12. GTD-Carthage

    GTD-Carthage SPMA

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    Here are my photos...

    The 1st one is a small open-air area which I don't know what to do with but it looks too good to remove.

    The 2nd is another angle of the previous image of the corridor I sent you. See? Told you it's not cubical.

    The 3rd is a HUGE fighter bay. I'm not yet done with it. I'm still going to place a 2nd floor walkway, some beams hanging in the cieling and ofcourse the fighters and other stuff on the floor.

    I haven't made your recommends yet in these following images.
     

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    Last edited: Mar 27, 2004
  13. Blueyes

    Blueyes Be nice to me...

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    Slowly but surely! :tup:

    But it will really look better with those newer textures...haven't you grab that Dm-Siberian23 map file yet? :rolleyes:
     
  14. GTD-Carthage

    GTD-Carthage SPMA

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    Hehe. Actually, I already did use the new textures. See my fighter bay. The third to the last photo I sent you. What I didn't make yet is the removal of the yellow lights.

    The third photo, which is the fighter bay, may look a bit too empty because I'm still going to add some more details.
     
  15. Blueyes

    Blueyes Be nice to me...

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    You should make the floor out of steel plates instead and add some steel girders and colums...

    Make your lights brighter with a radius of 6 to 16 max. so it will "cut" and improve the overall contrast. ;)
     

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