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UE2 - UT2kX Texture Issue. ok in 3ds, fails in UE2

Discussion in 'Modeling & Skinning' started by DeusIX, Dec 5, 2012.

  1. DeusIX

    DeusIX Engineer

    Mar 22, 2009
    Likes Received:
    I have this model that I've been tweaking. It's ok in 3dsmax, but when I export it into .psk and then import that in UT2k4's editor it fails.

    Specifically the face texture is shared with the body. So If I set the texture1 which is the body It'll also use that for the face (clothes in face).

    Now it I set that texture to be the face. It's then aligned correctly, but also used by the body! (which makes the model look nasty, doom-like monster...)

    So I'm doing something wrong?

    The model I'm playing with is from UE3 game, could this be issue?
  2. Wormbo

    Wormbo Administrator Staff Member

    Jun 4, 2001
    Likes Received:
    I remember that the UnrealEd collapses identical material slots for StaticMeshes after import. That's especially annoying if you import the mesh without having the materials yet, because in that case all slots are None and thus identical. Maybe the same happens for SkeletalMeshes?
    Make sure the material names in the PSK match existing material names during import so they are assigned correctly and not None from the start.

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