First the good news: I just got my new comp! Athlon 1800+ /512ddr /GF3 /19" FD monitor etc.. Woo!
The bad news: I'm using D3D but I can only use my map in openGL cause I get the error message below.
I had no probs when I used to use software rendering and now with openGL which looks poo for me.. I've tried selecting all surfaces and replacing them with a white texture cause I don't mind retexturing the level, but the old textures still remain in the game and the texture browser even after closing and restarting ued.
When I originally imported the textures (waaay back), I didn't select 'create mipmaps' if that helps..
None of the textures are over 512x512 btw.
I know this has been covered a fair few times, but since the old stuff is gone, I gotta ask. Much appreciated if you can help
The bad news: I'm using D3D but I can only use my map in openGL cause I get the error message below.
I had no probs when I used to use software rendering and now with openGL which looks poo for me.. I've tried selecting all surfaces and replacing them with a white texture cause I don't mind retexturing the level, but the old textures still remain in the game and the texture browser even after closing and restarting ued.
When I originally imported the textures (waaay back), I didn't select 'create mipmaps' if that helps..
None of the textures are over 512x512 btw.
I know this has been covered a fair few times, but since the old stuff is gone, I gotta ask. Much appreciated if you can help