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Testing Area

Discussion in 'Dev Team' started by Wises, Jul 17, 2013.

  1. Wises

    Wises New Member

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    http://www.proasm.com/files/ut/beta/sdm.zip

    1. Unzip this to your UnrealTournament folder.
    2. In your System folder there should now be:

    $SmartDM.bat - drag a shortcut to your desktop
    SmartDM102.u - needed
    SmartDMScoreboard102.u - will get deleted and renewed on every compile.

    3. Off your main UT, you will see a folder called SmartDMScoreboard102.
    Off that folder are 2 other folders, Classes and Textures
    In the textures folder are 2 bmp files, testred and testblue
    Those are the 2 files all your test graphics must be called.

    4. In your UnrealTournament.ini file add these 2

    [Editor.EditorEngine]
    EditPackages=SmartDM102
    EditPackages=SmartDMScoreBoard102

    Once you have created your files and named them testred and testblue
    Execute that $SmartDM.bat (desktop shortcut) and a new Scoreboard will be compiled.

    So you can compile a zillion scoreboards and test to see what the headers look like.

    --- Appended ---

    1. Drag a shortcut from UnrealTournament.exe onto your desktop.
    2. Open the Properties for that icon.
    3. Add to the Target so it reads:
    C:\UnrealTournament\System\UnrealTournament.exe DM-Deck16][?Game=Botpack.DeathMatchPlus?Mutator=SmartDM102.SmartDM
     
    Last edited: Jul 19, 2013

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