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Terrain Problems

Discussion in 'Level Design, Skinning and Modelling' started by o-mikey-o, Nov 17, 2008.

  1. o-mikey-o

    o-mikey-o New Member

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    Hey all.. just having a few problems with unreal (as always lol)

    anyhow im currently running through a few tutorial on how to make an effective terrain.. its taken me some time but ive finally been able to create one.. but whenever i close the project, after saving it of course, and then reopen it.. it tells me it cannot open the terrain due to no references or something :(

    can anyone tell me how i can save the terrain please? i dont think i can take another messege telling me its gone
     
  2. Sm1key

    Sm1key StargateUnreal

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    what are you using?

    I normaly use Grayscale 8 bit maps on photoshop fix some kinda cool sealevel based map terain and save it as 8bit grayscale .bmp ..
    Then i use TerraEdit to inport it and save it as an T3d file what i can inport in to unrealed.. .. just the only thing then is to select the texture and hit past or intersect/deintersect whatever you want... :)
    good turt @ http://www.oldunreal.com/editing/TCUERG.zip its the full unreal ed references.. with turts and images.. also about terains..
     
    Last edited: Nov 18, 2008
  3. Angel_Mapper

    Angel_Mapper Goooooooats

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    The terrain heightmap and layers are saved as textures, so if you didn't save whatever package you put them in then they will be lost. I recommend putting the package name as mylevel so they will be saved inside the map file itself.
     
  4. o-mikey-o

    o-mikey-o New Member

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    thanks for the replies :D
     

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