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Terrain fatal error?!

Discussion in 'Troubleshooting' started by Sjosz, Apr 15, 2004.

  1. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Every time I make a new terrain in my level, it kinda crashes every time, giving me the following error text:
    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (Terrain4) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WListBox::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
    Can Anyone please tell me what that means? So that I can do something about it?
     
  2. sandorski

    sandorski New Member

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    Are you making a Terrain larger than the default size(256x256x?(16 IIRC))? If so, don't, make the Terrain at the Default, then afterwards go into the Terrain Properties Actor and adjust it to the size you want.
     

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