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UE3 - UT3 Terrain Editor - Visibility Tool

Discussion in 'Mapping' started by DancingElk, Jul 23, 2009.

  1. DancingElk

    DancingElk New Member

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    Hello,

    I used the Visibility tool to make a cutout in the terrain for a lower second level. I looks great in the editor, built my room and everything.

    The problem is: When viewed in the In-editor Game - The terrain is still there and the player cannot get to the second level. Am I missing a switch somewhere.

    Your help would be greatly appreciated.

    -E :eek:
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

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    i think you need to check the bAllowRigidBodyUnder or however its called.
     
  3. DancingElk

    DancingElk New Member

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    Fixed that.. Next..

    That "RigidBodyUnderneath" fixed it, thank you!! (Not to mention deleting 2 terrain layers that mysteriously showed up beneath the original) Okay.. I'm showing noob colors..

    Do you happen to know of a way to resize the entire map? The scale tool seems to throw everything out of whack if all actors are selected.

    sorry to bother you..

    -Eda
     

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