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UE2 - UT2kX Teleporter that forces player's yaw

Discussion in 'Mapping' started by UT2kxPartyBoy, Aug 7, 2013.

  1. UT2kxPartyBoy

    UT2kxPartyBoy Third world user

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    Hi everybody . . .

    I'm working on a map and I have encountered a problem that is quite annoying . . .

    (Already asked this in Epic Games with no luck)

    If you clicked on the link you will have seen that the map is a port of Wicked, a Quake Live map, it has 2 teleporters, to one of them you can enter from any direction and the other can only be entered from one direction because it is against a wall (like most) . . .

    The problem that I have encountered is that in Quake Live, at exit, teleporters forces the players yaw to the direction that the teleporter is facing, no matter the direction you are looking at when you enter them, I CAN'T reproduce this effect because in UT2004 the player is not affected by the teleporter rotation and I can't find any option in the properties that forces this, thus, entering the first teleporter in the right direction leaves you facing the wall in the second teleporter, akward . . .

    (bChangeYaw is not what I'm looking for, it only changes 180ยบ the direction you are facing, only reverses the problem) . . .

    I'm missing something ? . . .

    I would really appreciate If you can enlighten me . . .
     
    Last edited: Aug 12, 2013
  2. UT2kxPartyBoy

    UT2kxPartyBoy Third world user

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    Already fixed it with this, thanks . . .
     
  3. Wormbo

    Wormbo Administrator Staff Member

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    You're welcome. :)
     

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