1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Teaser Image of the New UT Released!

Discussion in 'News & Articles' started by Sir_Brizz, Jul 24, 2014.

  1. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    Epic has released a teaser image of a meshed part of one of the new UT maps. This was done by Chris Perna to show an industrial themed map as inspiration for the community and to show the direction that Epic is looking. He did say during the live stream yesterday that this isn't final and that it might need more work but it is a good representation of the direction they want to go with things.

    PErsonally, I think this is excellent and exactly what we have been asking for. You can see that most of the details are out of the way and up higher. The play areas are clear of junk and the lighting is impeccable. If you watch the livestream and see them moving around this area, it looks flat out fantastic. Graphically, it blows everything else I've seen completely out of the water. Good job, guys!



    [​IMG]
     
  2. Rambowjo

    Rambowjo Das Protoss

    Joined:
    Aug 3, 2005
    Messages:
    5,073
    Likes Received:
    5
    https://www.youtube.com/watch?v=z8Nlz7XonCs#t=105

    A whole video where they move around a little bit in the level, although that image does show off what is of interest. The designer goes into detail about how Epic wants to move away from the design style they went with in UT3 and Gears.
     
    Last edited: Jul 24, 2014
  3. HugoMarques

    HugoMarques ☆☆☆☆☆

    Joined:
    Dec 14, 2010
    Messages:
    612
    Likes Received:
    0
    No clutter, but still visually stunning. This is just amazing. I can't wait.
     
  4. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

    Joined:
    Feb 1, 2006
    Messages:
    1,486
    Likes Received:
    4
  5. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

    Joined:
    Jun 1, 2001
    Messages:
    2,592
    Likes Received:
    0
    Looks like it could kinda give that UTtech2.utx feel - could see a nucleus/tempest remake in this kind of theme. Cool :)
     
  6. nELsOn

    nELsOn bSnakeCastShadow = True

    Joined:
    Aug 18, 2005
    Messages:
    1,306
    Likes Received:
    0
    Yep, that looks like it could be a real place where just yesterday you had workers running around, tools and rubbish and all kinds of stuff on the floor and now it's been cleaned up for deathmatch purposes.

    That's the kinda "vibe" I used to get from (industrial) UT maps and which seemed to have vanished from UT3 a bit.
     
  7. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,798
    Likes Received:
    0
    Holy shit.
    Also really reminds me of DM-Liandri.
     
  8. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,405
    Likes Received:
    18
    I noticed he was comparing it to Batman Origins vs. UT3's Tim Burton's Batman. My first thought, upon seeing it, was Mirror's Edge. It definitely would allow visible player characters -- so no complaints there.

    I think from an overall visual comparison though, I'd say it's Star Wars vs. Aliens.
     
  9. NeoNite

    NeoNite Worst hack fraud ever

    Joined:
    Dec 10, 2000
    Messages:
    19,820
    Likes Received:
    153
    Perhaps. But if that structure in the middle would be removed, would it resemble f.e. morbias?
     
  10. dinwitty

    dinwitty DeRegistered User

    Joined:
    Nov 10, 1999
    Messages:
    860
    Likes Received:
    1
    it looks like something from an old steam ship than something futuristic. Needs some spicing up.
     
  11. Plumb_Drumb

    Plumb_Drumb yumb

    Joined:
    Mar 19, 2002
    Messages:
    8,616
    Likes Received:
    1
    do you old fogeys remember when they showed the old stuff from UT2?
    Good god, idiots.

    Won't get snagged, hahaha.

    you dumbasses are so ****ing stupid.

    dumbasses. I can't believe I ever talked to idiots like you.
     
    Last edited: Jul 26, 2014
  12. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,742
    Likes Received:
    1
    Looks good and stuff is out of the way....keep up the good work!:)
     
  13. Spiney

    Spiney New Member

    Joined:
    Jun 12, 2010
    Messages:
    187
    Likes Received:
    0
    Looks really... dated? I cant put my finger on it, I guess it reminds me too much of 70's scifi greeble. Also way too shiny I think. Doesn't feel like UT to me.
     
  14. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    I like how the floor is all shiny and wet looking... Will have to add slipping as a movement option ;)
     
  15. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    Did you see it in the stream? It looks head and shoulders better than any other game that is out right now. It's pretty impressive.
     
  16. leilei

    leilei ANIME ELF'S !!

    Joined:
    Jan 20, 2008
    Messages:
    574
    Likes Received:
    8
    funny what chromatic aberration, low res reflections and ambient occlusion all at once can do.

    hope the shadows I see aren't a vignette
     
    Last edited: Jul 28, 2014
  17. dinwitty

    dinwitty DeRegistered User

    Joined:
    Nov 10, 1999
    Messages:
    860
    Likes Received:
    1
    thats the design effect, like I said it looks like an old steamship.

    That doesnt make it "bad". Remember the older pipage in UT/UT2003 etc etc, all were blocky angled curves, these are smooth. The "Hole" isnt blocky, its a circle.
     
  18. DeusIX

    DeusIX Engineer

    Joined:
    Mar 22, 2009
    Messages:
    168
    Likes Received:
    1
    Well I hope that the final game has blocky holes, like UT1 did!

    ... I'll get me coat ;)
     
  19. Manticore

    Manticore Official BUF Birthday Spammer

    Joined:
    Nov 5, 2003
    Messages:
    5,744
    Likes Received:
    126
    DM-HyperBlast
     
  20. Arnox

    Arnox UT99/2004 Mod Crazy

    Joined:
    Mar 26, 2009
    Messages:
    1,598
    Likes Received:
    5
    Amazing. I like it. Why are there lights on though during the day?
     
    Last edited: Jul 30, 2014

Share This Page