when playing maps designed speciffically for team games eg dmteamterrain and dmteamhillbase, i've noticed that one team spawns in the base and one team spawns outside of the base. this is a little unfair for the attacking team as they have no cahnce of capturing the base.
I think it would be fairer if:
A)at the beginning one team spwned in the base and one team spawned outside the base (as usual)
B)then if anyone is killed they spawn outside of the base regardless of team colour.
i feel this would make the level more exciting as the winning team would then have more control of the base.
Also it would be nice if the 'orders menu' was modified to include more explicit orders. for example you could have the option to split your team into two so you could have teo strike forces etc.
Thanks
Dom
I think it would be fairer if:
A)at the beginning one team spwned in the base and one team spawned outside the base (as usual)
B)then if anyone is killed they spawn outside of the base regardless of team colour.
i feel this would make the level more exciting as the winning team would then have more control of the base.
Also it would be nice if the 'orders menu' was modified to include more explicit orders. for example you could have the option to split your team into two so you could have teo strike forces etc.
Thanks
Dom