I tried asking around about this before, but it looks like this is more a scripting problem than I thought. I'm trying to get the Male Soldier (from UT99) to have multiple team colors on the shoulder pads (in the arms area). I added the extra lines in the .int file to reference the extra team colors like this (see below) But even then, the colors in the arms don't change when testing them in the game? So I'm guessing this is a scripting issue here? Seems like a pretty easy fix, but I don't have any background in unreal script. Any help would be appreciated, thanks guys.
Code:
faun3 (default skin for material 3)
faun3t_0 (red team color for material 3)
faun3t_1 (blue team color for material 3)
faun3t_2 (green team color for material 3)
faun3t_3 (yellow team color for material 3)
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