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UT2kX TD Warfare Realistic Vehicle Pack version 130 (23 Dec 2018) released

Discussion in 'Content Releases' started by meowcat, Feb 7, 2010.

  1. meowcat

    meowcat take a chance

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    TD Warfare Realistic Vehicle Pack [version 130, 23 Dec 2018]

    Name: TD Warfare Vehicle Pack
    Version: 130, 23 December 2018 (hmm.... been working on this pack for perhaps a few too many years..... like 13+ years...)
    Compatibility: Compatible with standard UT2K4
    Description: A HMMWV, IFAV Assault Jeep, Recon Motorcycle, Scout motorcycle (w/ Sidecar and machine gun), Main Battle Tank, Hound MI4 Helicopter, Blackhawk Helicopter, AH-6/MH-6 Helicopters, MH53 Helicopter, zodiac raft boat, Halo Warthog style jeep, Halo Falcon Copter, and the MEGA_TRUCK!!!.

    HMMWV is armed with a Fifty cal. machine gun and can carry three additional passengers (for a total of 5, either good for assaults, or quite a death trap! ;) ). An alternate version ("HMMWV GL") is included which has a Mk19 Auto-Grenade Launcher for the turret instead.

    Interim Fast Attack Vehicle (IFAV) is armed with an M240 machine gun and can carry a total of three players (similar speed to the scorpion).

    Recon motorcycle is unarmed, but makes up for it in speed. The scout motorcycle is the same as the Recon but has a sidecar with machine gun.

    MBT90 Tank has both its main cannon and coaxial machine gun for the driver and a top mounted Fifty cal M2 machine gun for a gunner. Two versions, "_tracked" version has an independent suspension (the tracks conform to the terrain)

    Hound MI4 Helicopter (not pictured) can carry two passengers plus two Door Gunners armed with M240D machine guns.

    MH-53 Helicopter can carry six passengers plus two Door Gunners armed with miniguns. It can also latch onto and lift/carry a ground vehicle below it (either via a "static" attach, or via a karma-physics joint, selectable in the mutator properties).

    Raven Helicopter (based on the Blackhawk) has two door gunners (each with their own minigun) and side mounted missile launchers for use by the pilot ("dumb" rapid fire missile pod, and Air-to-Air seeking missiles)

    AH-6 Helicopter has pilot controlled minigun and missile pod, while co-pilot controls a 25mm cannon.

    ATV a small four-wheeled vehicle that can speedily transport the flag-carrier back home in VCTF

    MH-6 Helicopter Unarmed helicopter used to rapidly transport assault teams across maps. The "Alt" version allows human players to fire their own weapons while riding on the side benches of the helicopter.

    MEGA-Truck Extremely large ground vehicle based on the Halo Mammoth (in back of pic below). It has a main cannon, 4 passenger chaingun cannons. It can carry ground vehicles in its main bay ('Use' key on one wall console to tie them down), and repair them as well ('Use' key on the other wall console). There are weapon lockers on the truck along with health pack pickup points (red first aid packs). The bots can't drive it well at this point (hoping to fix that in the future), but players can run on top of it and through it while it is moving.

    Misc vehicles and test vehicles I've included my own version of the Halo Warthog, Halo Falcon, a semi-truck with towable trailer, simple military truck, the helicopter from AS-HiSpeed, and a few other incomplete test vehicles ("combat sedan", Halo Elephant, Chinook Helicopter etc.)

    Comments: I could not find too many realistic vehicles that did not come with a TC mod (requiring a huge download) so I made a few of my own. I designed them with VCTF in mind. They are somewhat lowpoly, so be warned :) Please leave feedback (especially regarding handling etc)

    Screenshots:
    All_TDW_vehicles_Rev2.jpg
    Credits: Me (models, textures, some custom code), and some help on the BeyondUnreal coding forums. The copter control console texture was found on a website about Military Copters.
    Download: ZIP format:https://www.moddb.com/games/unreal-tournament-2004/addons/tdvehicles130-dec232018
     
    Last edited: Feb 3, 2019
  2. Blade_hunter

    Blade_hunter Unreal tournament mod dude

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    The motorcycle have a problem for driving it, it uses the mouse to do so and it's quite buguy
     
  3. meowcat

    meowcat take a chance

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    Hi Blade_Hunter, thanks for providing some feedback. I'll make the mouse steering optional in the next release. And motorcycle vehicles in general never seemed to work that realistically (without setting a super low, below ground level, Center of Gravity, or messing with the karma stay upright setting). Do you know of other motorcycle vehicles that behave reasonably well that I could model the physics performance of this on? (does the battlebike work well?)
     
  4. Blade_hunter

    Blade_hunter Unreal tournament mod dude

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    Battle bikes works poorly IMO.
    It's also unfinished; the only bikes who works fine are the one from chaos UT and the Command & Conquer pack (those are the only I got with battle bikes and your pack.
    but the problem of driving with the mouse is the fact it doesn't even follow our view, I mean the wheel doesn't follow the aim
    In an other hand using the direction buttons with a return to center and allowing with some bumps to adjust the direction could be fine.
    And thanks for this vehicle pack :)
     
  5. meowcat

    meowcat take a chance

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    New version 122 uploaded, see first post for download link. I updated the MBT90 Tank:
    1. added new coaxial machine gun for the driver
    2. updated the first person view to include a turret vs. tank body indicator and a tank heading indicator (looks similar to the BF3 tank view). See pic below.
    [​IMG]
     
  6. meowcat

    meowcat take a chance

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    Happy St. Patrick's day. New version posted (see first post for download link). Update features:
    1. AH-6 Attack Helicopter and MH-6 troop transport version
    2. 2nd HMMWV with Mk19 Auto-grenade launcher for the turret weapon
    3. Bots will use the extra passenger seats in the vehicles and properly swap to either the driver position or an armed position when one becomes available
    4. Machine Gun bullet hit effects are now material specific

    Another change from the previous revision posted here is that the Tank now has an independent suspension (tracks conform to the terrain more or less).
     
    Last edited: Mar 17, 2012
  7. meowcat

    meowcat take a chance

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    dr.flay likes this.
  8. Median12

    Median12 Mapper

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    Good one
     
  9. meowcat

    meowcat take a chance

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    Thanks Median12! I've definitely had some fun working on the latest update.
     
  10. dr.flay

    dr.flay Dr.Flay™

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    Your years of work are very much appreciated
     
  11. meowcat

    meowcat take a chance

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    Thanks dr. flay! I'm going to try and get one more update to this mod out (with some additional features for the Mega-Truck and some bug fixes) and then that will probably be all I ever do for this project. I've got a few one-off vehicle I might try to work on (maybe a "Halo Scarab" like vehicle but with an Axon theme) as standalone releases but otherwise I'm pretty time-constrained these days.

    I've still been working on my YARM mod and intend on releasing an update this year. Once I convert all of the first person weapon models to the UT3 style setup, with the hands as a separate model/draw call on the screen so that I can use different hand models per character model, I'll be kicking that one out and maybe even make a smaller UT3 and UT99 version (since the models will already be available for import).

    I'm glad to hear that you guys are still kicking around some options regarding Chaos on UE4. I really enjoyed the variety of content you had in the UT2004 version. I have to say, modding on the newer engines sure looks like it takes a lot more time.
     
    dr.flay likes this.

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