after trying to get the tools to work with the original unreal 2 editor, and have it fail, i decicded to fix the problem with all tools...
so far i figured out that the the following line needs to be changed...
function bool Build()
I canged it to....
event bool build()
The only error left in compiling is as follows...
Analyzing...
1 Classes (IncActive=0)
Parsing TarquinExtrudeBuilder
C:\games\Unreal2\TarquinExtrudeBuilder\Classes\TarquinExtrudeBuilder.uc(93) : Error, Bad operator de
finition
Failed due to errors.
History: CompileError <- TryCompile <- FScriptCompiler::CompileScript <- (Class TarquinExtrudeBuilde
r.TarquinExtrudeBuilder, Pass 0, Line 93) <- MakeScript <- MakeScript <- MakeScript <- DoScripts <-
UEditorEngine::MakeScripts <- UMakeCommandlet::Main
Exiting due to error
so far i figured out that the the following line needs to be changed...
function bool Build()
I canged it to....
event bool build()
The only error left in compiling is as follows...
Analyzing...
1 Classes (IncActive=0)
Parsing TarquinExtrudeBuilder
C:\games\Unreal2\TarquinExtrudeBuilder\Classes\TarquinExtrudeBuilder.uc(93) : Error, Bad operator de
finition
Failed due to errors.
History: CompileError <- TryCompile <- FScriptCompiler::CompileScript <- (Class TarquinExtrudeBuilde
r.TarquinExtrudeBuilder, Pass 0, Line 93) <- MakeScript <- MakeScript <- MakeScript <- DoScripts <-
UEditorEngine::MakeScripts <- UMakeCommandlet::Main
Exiting due to error