quote from udn http://udnbeta.epicgames.com/Two/SimpleSVehicleExamples
anybody know where the SVehicleCreation document is?
The source art for the SVehicles presented in this example can be found in the roughvehicles.zip. The vehicles were created in 3DS MAX and are exported like normal skeletal meshes using Actor X. They were imported normally except for car.max and apc.max which must have the "Assume Maya coordinates" box checked on import of the PSK (despite that fact that they come from MAX). This makes the wheel and suspension coordinate systems align correctly. Once in UnrealEd, collision was added to the meshes (see theAnimBrowserReference for details on adding collision) and some of the meshes were scaled. For more details on creating art for SVehicles see the SVehicleCreation document.
anybody know where the SVehicleCreation document is?