sure we have weapons...

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- Lich -

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Jul 1, 2004
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One problem I had with EAS is spawncamping. Sure its a good and working tactic to cover the spawns, but in reality no one knows where the bad guys are coming from and they do not just come from one place, so no *spawn* camping.

One thing could be useful to start with is a new scoreboard...that doesnt show the kills during a round but in the end like DTAS does. Might cut the *kill all defs and then go for the objective* a little.

I think we shall try and give clutch or others who feel like mapping some more objectives.

Hack into something...i.e. computer to open doors or discover the location of the next objective (Can be done by finding a map too i.e.)? (So maybe give the attackers the possibilities to a) check a number of locations to find something or to find the map and then just go to the right location...)

Destroy computer or similar to deactivate door locks/ security cams/ alarm system.

Clean a city of anti tank infantry? ( so maybe one or two at4 as pickups, as soon as all at4 are within attackers hands or spent ( ;) ) the attackers win).

Hmm, i hope i find more... i need sleep now.
 

geogob

Koohii o nomimasu ka?
Idea on how to implement a map: EAS-INF-SkopjeEX

For security cam ideas: UN17 and his Sim 01 map.

For idea on arial insertion: EAS-INF-LondonCity (FatM)

Idea on different objectives for both attackers and defenders: EAS-INF-Kasbah (Fist_Mlrs) [note: defender objectives allow to help protecting objectives or slow down attacker attack. Exemple might bo to gain access to an armory, a control room with surveillance cameras, blocking an attack route by use of explosives, etc.]

Have doors that *need* door charges. Attackers can open alternate routes with door charges on locked doors.

Have security systems that can be destroyed bypassed (e.g. need to destroy a security substation to access keypad locked doors).

Have electical systems that can be destroyed (darkness can be an excellent cover for attackers!). This secondary objective (and that could be hard to reach) could be done together with a mutator that removes all NV devices for defenders. So it would be a VERY good idea for defender to defend the primary objective and this secondary objective. There is nothing worse then an enemy that you cannot see but that sees you very clearly.

Also, you should put primary objectives that need to be taken (in a specific order or not) and secondary objectives that are not mandatory, but may do stuff like:
- Help reach Primary objectives faster
- Block ressources defender have (security systems, alarms, etc.)
- move spawn points closer (EAS-INF-Iraq)
- move defender spawn points further back (EAS-INF-Iraq)
- Hinder defender's effectiveness (Shut down electicity, etc.).
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
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Push, grab, hold and blow. Those are the 4 ways to win an EAS map. Everything else is just a variation of those actions.
 

Clutch

New Member
Dec 15, 2005
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lol... very wrong. well.. i'll try to implement some sugestions into my map.
 

randomas

Member
May 24, 2001
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I've had this thought kicking around my cranium looking for a neuron to hang on to for a while...
I want a single (coop if you like) campaign, with ai, scripting, cutscenes savegames ... the works ... All built around inf.

Yeah ok so it's come out before and all, but I still think it's a cool idea.

Another cool location for a map would be IMHO the central rail station of Milan, Italy. I can go and take some pics this weekend if you're interested.
 

zeep

:(
Feb 16, 2001
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And use Freon's random deco generator for realistic sand clouds, leaves moving on the ground in forrest area's, paper scraps blowing in the wind in streets etc.
I can't believe this map candy isn't used much more in maps for it makes the map come alive.
 

Burger

Lookin' down the iron-sights...
Aug 9, 2004
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Brisbane, Australia
geogob said:
Idea on different objectives for both attackers and defenders: EAS-INF-Kasbah (Fist_Mlrs) [note: defender objectives allow to help protecting objectives or slow down attacker attack. Exemple might bo to gain access to an armory, a control room with surveillance cameras, blocking an attack route by use of explosives, etc.]

Have doors that *need* door charges. Attackers can open alternate routes with door charges on locked doors.

Have security systems that can be destroyed bypassed (e.g. need to destroy a security substation to access keypad locked doors).


Have electical systems that can be destroyed (darkness can be an excellent cover for attackers!).

This secondary objective (and that could be hard to reach) could be done together with a mutator that removes all NV devices for defenders. So it would be a VERY good idea for defender to defend the primary objective and this secondary objective. There is nothing worse then an enemy that you cannot see but that sees you very clearly.

keypad doors that need the power cut to use them - EAS-INF-GatehouseFIX. One of my old favourites, if it wern't for the 'brittle' glass and the door on the roof stopping stupid bots.

I for one am all for maps that require flashlights and NV goggles - it actually puts them to good use, instead of eye candy (IMO)