M203
I want more 40mm grenades- maybe a max of 12? I say this because of my definition of what I think realistic play would be. I would like to try and utilize the game as realistically as the system currently allows, but mainly because of what it currently doesn't allow makes me want more grenades.
My example would be trying to emulate urban combat where you are having to move up and clear a street the hard way-house by house. If I had a US Army infantry squad, I would have nine men, two fireteams of four each plus the squad leader. As mentioned by others, each fireteam has one grenadier, and the squad would have at least one M249 SAW. One tactic would be to split the squad into three groups of three: a support team, and two assault teams. The support team would have at least one of the grenadiers, and at least one M249, and it's mission would be to supply suppressive fire in support of the two assault groups, as they bound/overwatch each other onto the objective. The grenadier would be right in there, lobbing grenades through doors and windows, and for this sort of thing, the current limit is too low. This is magnified because of the things you don't have to work with that could be available to assist an assault team:
- No M249 for suppressive fires (yet)
- You can't mousehole. It is better to have a tank or satchel make you your own entrance, if possible, otherwise you will be moving against a structure that is almost guaranteed to have a defended, existing entrance.
- No indirect fire support from mortars or any other arty.
- No support from direct fire weapons larger than
what you have in the game now.
- No smoke or rubble to help conceal movement
- No support from other teams, like engineers, flanking infantry teams, etc.
There are other things, too, that are either not implemented, or are outside the scope of the game.
For this kind of action then, you are left with the 40mm GL, and the M67, as your primary means of accomplishing this sort of thing, IF you are trying to push the realism aspect of the game. This is the rub right here, (and sorry it took so long to get here)- people are playing the mod with many differing views on what realism is, and some don't care if it is real or not. This is perfectly OK- but I say up the grenade limit, and when people get together to play, everybody decides beforehand whether it's going to be all, some, or none. There has to be room for everyone out there...and for those who will take advantage of this by cheating, well, the cheating party will have to be dealt with by his/her peers the way peers usually handle these situations. I guess I would rather see the design team expend their efforts in other directions, besides putting limiters into the game in order to balance it out.
Real warfare isn't balanced- sometimes you get the bear, and sometimes he gets you. I know there are people who claim that realistic games would "suck ass" and be no fun to play, but for me, there are other ways of measuring a win besides the final bodycount.
If I had four players on my team, I would have only one grenadier, with 10-12 rounds, and I would be comfortable with that. Plainly, others would not be, but we can either get together and find some common ground, or politely go our own ways and find someone to play who are more like-minded. There is room for all...