stupid bots!

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bobtheking

Monkey in a bucket
Dec 1, 2001
1,237
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dx*dp >= h/4pi
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the bots are so annoying! its not like i am a newbie at botpathing, i have pathed 6 levels so far, and they work fine. for some reason, in my current level, they just will not work. any pathing tips?
 

Balton

The Beast of Worship
Mar 6, 2001
13,429
121
63
40
Berlin
its really annoying when you have to make them jump somewhere. like you need for to grab goodies...
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Use LiftExit - LiftCenter - LiftExit to force the bots to use areas of your map. eg, jumping off a cliff, put a lift exit at the top, and a lift exit & lift center at the bottom. The bots will assume they can travel from one lift exit to the other without getting harmed so they will jump off the cliff and kill themselves.
Not a great example, but it's usefull for getting bots to get in and out of water, slime etc.
 

Doc_EDo

LEFT
Jan 10, 2002
755
0
0
This helps:
Make JumpSpot->navigationPoint->extraCost=0.
It's 400 by default.
I made my bots regulary HummerJump!!! So fun to see.
 

bobtheking

Monkey in a bucket
Dec 1, 2001
1,237
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one of the main specific problems is that the bots run on the elevator, then run off so the elevator goes up, then they run under it so the elevator never comes down again becaues they are in the way. i set it to ignore, but they still run off. my first solution was set the move time to .5 and delay to 0 so they don't have a chance to run off, but they get to the top and jump down and repeat.
 
Make sure that the lift center is in the center of the lft, and that both the liftexits are safely away from the lift.

Also: technique for bot jumps/suicides/other stuff:

If you have a place like a pit where bots should go in or over, but they wont follow paths you set, place a solid brush over the chasm, like a bridge. Rebuild geo. Rebuild Paths. delete bridge. Rebuild geo. do not rebuild paths. End Result: Bots think theres a bridge! But Theres not! But best of all: the bots will attempt to jump the gap!
 

GoldenMouse

Mad Hatter
Nov 14, 2001
2,011
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Backwoods Ohio
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Originally posted by bobtheking
one of the main specific problems is that the bots run on the elevator, then run off so the elevator goes up, then they run under it so the elevator never comes down again becaues they are in the way. i set it to ignore, but they still run off. my first solution was set the move time to .5 and delay to 0 so they don't have a chance to run off, but they get to the top and jump down and repeat.

I know this is kinda basic, but did you set the lift to "StandOpenTimed"? And as seco said, make certain that your exits and center are appropriately placed. I usually put the lift exits about 64units away from the edge of the lift.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Something I did with lifts for about 6 months, was set the wrong tags to match. There's the spot for a tag, that you'd normally fill in for triggers and whatnot, but then under LiftCenter/Exit there's also another spot for lifttag, and that's where the 4 tags must match. liftexit, liftcenter, mover, liftexit :)
 

bobtheking

Monkey in a bucket
Dec 1, 2001
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i think that liftCenter in the center of the lift might mean something, my lifts have a tall pole attatched to the bottom, are they trying to get to the middle of the z-axis too?
 

bobtheking

Monkey in a bucket
Dec 1, 2001
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that worked, but now i have another problem, the bots like to hang at one of the liftexits, even if they have the flag. so an enemy comes, takes the flag, and stands on the liftexit waiting for someone to come kill them and return the flag. it is most annoying, why does it happen?