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StunBaton (Final release)

Discussion in 'Unreal' started by Leo(T.C.K.), Aug 27, 2021.

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  1. Leo(T.C.K.)

    Leo(T.C.K.) I did something m0tarded and now I have read only access! :(

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    This weapon was in developement hell for very long now. But finally in this year (interrupted thanks to IRL events), the progress was picked up again,
    especially by interest of Matrix224 who stepped in to finish off the code. Much thanks. Now the skin has been improved too and I compiled ut compatible version (for coop/oldskool, not for botpack DM mind you, it will try to spawn botpack shockrifle ammo and replace the ammo with that breaking the gun).

    Downloads:
    WepStunBUnr



    UT version


    I suppose there was still room for improvement, like I planned some multiskins switching when it was on and off, but that would take even longer to release so now that I had the chance I just told to myself "let's get it done". Just saying. But this is the Unreal version of the Unreal 2 Alpha stun baton. The original skins apart from placeholder grey were never recovered, the uv maps were changed for this mod except for the arm uv maps, which was obviously originally from some other character skin arms in versions of Unreal 2 that are lost.
     
    Last edited: Aug 28, 2021
  2. Leo(T.C.K.)

    Leo(T.C.K.) I did something m0tarded and now I have read only access! :(

    Joined:
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    Patch for UT version

    Patch for the UT version. I also included a "DM" version as separate package which also has two mutators. Sometimes when sutnning the bots you have to be careful not to stand close to them as they have tendency to "telefrag" you there while they spaz out.
     
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