UE2 - UT2kX Strobing Light

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Musha

New Member
Feb 6, 2010
19
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0
Provo, UT
Is there a way to make a light strobe? Increase and then decrease in intensity? Also, is there a way to link a light to a trigger? Kinda like a lightswitch?
 

Musha

New Member
Feb 6, 2010
19
0
0
Provo, UT
Ok, I found the pulse setting on the lights, but is there a way to have it sync with the pulse of an emitter? Also, to have multiple emitters synced?
 
Apr 11, 2006
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Light effects like pulsing, strobing, disco, etc. are all old functionality that was in the engine for UT99, but is broken in UE2/UT2004.

Your best bet for achieving this effect in UT2004 is using a projector.
 

Musha

New Member
Feb 6, 2010
19
0
0
Provo, UT
Very well. But I'm still unable to sync the emitter with the "light." I have an emitter that's creating a pulsing effect and I want to put a projector in that pulses light at the same frequency that the emitter pulses. Is there a way to sync them up?
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
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Germany
www.koehler-homepage.de
You might be able to achieve the desired effect with a TriggerLight. That would imply changing the Emitter to triggered as well. You'd have to control them via a ScriptedTrigger.

Turn off the Emitter's Global->AutoReset. Then for every particle emitter, copy the Spawning->InitialPPS value to Trigger->SpawnOnTriggerPPS. Turn off TriggerDisabled and set SpawnOnTriggerRange->Min/Max to the Global->MaxParticles value if you want to achieve exactly the same effect.
To ensure it also works in network games, you might have to put a NetworkTrigger inbetween.
 

Musha

New Member
Feb 6, 2010
19
0
0
Provo, UT
That's actually how I have it set up, except they're triggered to turn OFF. So the lights and emitters start activated once the map begins. So what I need to figure out is how to sync the two.

I have a pulsing light and an emitter at the same place. The emitter emits a pulsing effect and I'm trying to get the pulsing light to pulse at the same rate that the emitter does, or vice versa. Its just that the pulse light period and the time of the emitter NEVER sync up no matter how I change them. It's quite frustrating. So I was wondering if there is some other way to hardcode them together.
 

Musha

New Member
Feb 6, 2010
19
0
0
Provo, UT
Ok, forget about the syncing. I was actually able to get the desired effect using lights with different coronae. But now, with the trigger light... how do i get the corona to turn off? I've got a trigger linked to them, and the light effect turns off, but the corona doesn't... Any ideas?
 

Musha

New Member
Feb 6, 2010
19
0
0
Provo, UT
So, I looked around your map and couldn't find an example of what I'm looking for. Perhaps you could show/tell me which scripted trigger light you were referring to. I'm using trigger lights as well, but when triggered off, the coronae don't go away.
 
The scripted trigger you are looking for is above the tunner thing in the band area, it's the largest trigger in the map. It references to Red, Green, Blue lights set in and around the band (instruments) area. I tried using coronas as well and had the same problem, couldn't get the corona to be not visible. If you figure it out let me know.