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Strike Force 2004 Released

Discussion in 'News & Articles' started by hal, Sep 13, 2004.

  1. hal

    hal Dictator Staff Member

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    Strike Force 2004 has been released (245 MB). You can view screenshots of this UT2004 mod at the SF website.
     
  2. SanitysEdge

    SanitysEdge Aspiring Astrophysicist

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    WTF???
    The UT commuinty needs to STOP RELEASING MODS at the same friggin time, ive needed to DL about 8 mods within the past 24 hours!!
     
  3. hal

    hal Dictator Staff Member

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    Haha... you can thank last Friday's Make Something Unreal Contest Phase 4 deadline for most of them. :lol:
     
  4. The Swan Mocker

    The Swan Mocker Twisted Geek Kiddie

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    Yeah my desktop is getting filled with installers for mods and I don't want to do the cleanup...
     
  5. elmuerte

    elmuerte Master of Science

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    245 mb for 1 gametype and 2 maps !?
     
  6. Caravaggio

    Caravaggio Custom User Text goes here.

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    SF?

    *pinches self*
     
  7. GayForce

    GayForce Guest

    Uber gay, waist of time.
     
  8. Bania

    Bania New Member

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    Almost as time wasting as you typing that comment about your gay waist ;)
     
  9. dub

    dub

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    :lol: good eye Bania
     
  10. NeoNight

    NeoNight Lurker

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    lol.

    anyway Um the maps look nice
     
  11. Hippie

    Hippie New Member

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    It wasnt that bad. Its 2 maps and TDM. The weapon models and player models are nice, the maps are nice, the game play is like frag ops just a little slower paced.
     
  12. vet

    vet Guest

    looks nice, plays like crap
     
  13. SuperDre

    SuperDre New Member

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    Could have been so great, but i don't like some stuff about it.. The map switching after a round is done, the long 'winner' screen.
    Never really played Strike force on the ut99 engine, so I can't compare it to that.. But it looks great.. Now only if it had an arcade gamemode ;)
     
  14. JaFO

    JaFO bugs are features too ...

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    I hope the weapons feel better than the UT'99-versions ever did this time.
    The screenshots of the maps look great, altough that's to be expected for any UT2kx-map ...
     
  15. Caravaggio

    Caravaggio Custom User Text goes here.

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    The two maps included are some of the best I've ever seen on this engine, maybe not played but seen.

    Personally I like the weapons, though the equip animations are two long (why cock a baretta twice?) and I preffered the classic loadout selection to this "light, medium, heavy" choice you're given.

    I still miss proning.
     
  16. moredsfg

    moredsfg Guest

    the weapon feeling was perfect...
     
  17. EvenDarkerBOB

    EvenDarkerBOB New Member

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    I could use that as a pick up line :lol:
     
  18. JaFO

    JaFO bugs are features too ...

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    Perhaps if you like CS-style arcade weapons it was.
    IMNSHO the artificial limited rate of fire and use of a crosshair were the most annoying 'features'.
     
  19. dub

    dub

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    I was pleasantly surprised... not as fast paced as F.O. (which in my opinion looks silly and feels unrealistic [the fast pace that is]) and as Caravaggio said, the maps in the demo look real nice.
    The models are also prettier than in SAS and if I remember correctly, nicer than F.O.'s too.
    I don't think it's trying to be UT (fast paced) with 'real weapons' which is what AUT is and Hackers should be - and where you should go/look if you want that type of thing. So if you are looking for a more realistic approach this is the best yet imho.
    [gotta agree with Jafo - dont like that dot cross hair one bit. Often gets lost in the scenery and a prone function would be very cool indeed]
     
    Last edited: Sep 14, 2004
  20. MozTS

    MozTS Us And Them

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    I was holding out for Infiltration on UT next gen tech, but it seems just a dream now.
     

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