After much tweaking to get the lobby pretty much stable for logging on and joining MP games Stratus has gone on Early access on steam...
http://store.steampowered.com/app/355490
Build is still basic and has issues but we have been rolling out patches in the past few week that started to add more functionality to the gui such as hot keys for bridges and buildings and new health bars for units and buildings. we still are resolving a resource collector pathing issue and aiming to get it patched in the next release which should be fixed in coming patch.
Number of people here will remember few years back this project for me started as first a fan tribute of netstorm and then getting connected up with the old NS team and while Activision did not want to see an Netstorm2 we where given the option of continuing the development if we dropped all old IP unit designs and created our designs with help from the old NS art team that helped us redesign the units.. its been a long road but we learned a lot, also we had set backs due to multiple releases of unity breaking features multiple times as unity engine itself changed overtime.
So far player feed back from old time netstorm players has been rather positive also from new players after they have gotten the hang of the handle on controls and what stuff on the gui does what..
http://store.steampowered.com/app/355490
Build is still basic and has issues but we have been rolling out patches in the past few week that started to add more functionality to the gui such as hot keys for bridges and buildings and new health bars for units and buildings. we still are resolving a resource collector pathing issue and aiming to get it patched in the next release which should be fixed in coming patch.
Number of people here will remember few years back this project for me started as first a fan tribute of netstorm and then getting connected up with the old NS team and while Activision did not want to see an Netstorm2 we where given the option of continuing the development if we dropped all old IP unit designs and created our designs with help from the old NS art team that helped us redesign the units.. its been a long road but we learned a lot, also we had set backs due to multiple releases of unity breaking features multiple times as unity engine itself changed overtime.
So far player feed back from old time netstorm players has been rather positive also from new players after they have gotten the hang of the handle on controls and what stuff on the gui does what..