hi,
i was pretty happy using d3d to play INF until i was pointed towards the chris donhal opengl-driver, which made my fps boost up to 10 more in avg. well, but there appeared a problem which made me feel bad: the flashlight-attachments were working fine, but not on walls, floors or ceilings - just on moveable objects , like players or barrels. moving into dark corridors is like moving in complete darkness.
i tried several things like reinstalling every videodriver possible but the problem remained. so i switched back to d3d.
yesterday i decided to reinstall UT and INF completely (it took me a lot of time figuring out which comvoices2 and xm8 matched sg-servers ;-). anyway, since this reinstall my flashlight attachment denies enlightment even in d3d. everything stays as dark as it would look like, if i got rid of this extra-weight.
to add another strange thing: in opengl i am NOT able to change the brightness. it simply stays dark. darkness and no working flashlight. quite scary...
so, is this a known issue or is there any idea how to solve this mess?
HaraKiri
Ah, system is:
WinXP home on a HP notebook (Pavilion ze 4600)
mobile AMD Athlon xp 2500+
192 MB RAM
and the videodevice is a ATI Radeon IGP 320m using shared memory (yes, don't hit me!)
i was pretty happy using d3d to play INF until i was pointed towards the chris donhal opengl-driver, which made my fps boost up to 10 more in avg. well, but there appeared a problem which made me feel bad: the flashlight-attachments were working fine, but not on walls, floors or ceilings - just on moveable objects , like players or barrels. moving into dark corridors is like moving in complete darkness.
i tried several things like reinstalling every videodriver possible but the problem remained. so i switched back to d3d.
yesterday i decided to reinstall UT and INF completely (it took me a lot of time figuring out which comvoices2 and xm8 matched sg-servers ;-). anyway, since this reinstall my flashlight attachment denies enlightment even in d3d. everything stays as dark as it would look like, if i got rid of this extra-weight.
to add another strange thing: in opengl i am NOT able to change the brightness. it simply stays dark. darkness and no working flashlight. quite scary...
so, is this a known issue or is there any idea how to solve this mess?
HaraKiri
Ah, system is:
WinXP home on a HP notebook (Pavilion ze 4600)
mobile AMD Athlon xp 2500+
192 MB RAM
and the videodevice is a ATI Radeon IGP 320m using shared memory (yes, don't hit me!)