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strange modelling question from a n00b

Discussion in 'Level Design, Skinning and Modelling' started by akvik, Mar 21, 2005.

  1. akvik

    akvik New Member

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    Hi everyone,

    I have a strange request to all you experts out there!

    You see, I want to make a character in Unreal that only consists of two big letters! It doesn't have to be animated, just so that it can move around as a static block of letters, but still be able to be a bot in a game, for instance.

    Can I import a character mesh into UnrealEngine2 that really doesn't have anything but say, two feet, and that doesn't animate, but can act like a bot?

    I have made the mesh in 3Dsmax, and I have been able to import this mesh into unrealengine using ActorX. Now, the (only) thing that is left is to make this into a character, even though it is not a "character" with hands and eyes and all that.

    Somehow i think that there is a reallly simple solution to this, but I fear that it might be impossible...

    Perhaps the best way to do this is to use the example UDNMale.max file, and transform him into a shape that makes up the two letters?

    Thanks folks, for reading about my cracy idea..
     
  2. ooge

    ooge New Member

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    i'm not really into importing a character, but i thinks its possible, but u should take a look at the script and see what bones are needed (for example a bone where the wapen is attached to) and add them to your model, but skin the model to just one bone so it doesn't animate. i think you also need to create al the different animations (like jump walk) but just don't let anything move in the animation sequences :eek:
     
  3. akvik

    akvik New Member

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    Thanks ooge,

    I'll look into it - it might be too advance for me, but i can take the starting point from one of the example models, and "tweak" the skin so it fits, perhaps.

    :)

    akvik
     
  4. scott_bris

    scott_bris Defence Alliance Modeller

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    I would do pretty much what ooge said.

    Create a Biped in max and skin the entire model to the hip bone or something like that, a lower back one would work as well probably.
     
  5. akvik

    akvik New Member

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    So that means that even though there are bones outside of the skin, the model will still work?
     
  6. ooge

    ooge New Member

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    yes, bones or joints are only for calculating how your geometry should move
     
  7. akvik

    akvik New Member

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    Thanks ooge,

    for helping me out on this, I really appreciate it! I'll give it an honest n00b-try!

    akvik
     
  8. ooge

    ooge New Member

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    I was a compleet n00b 2 weeks ago, i got bored and found my old ut2k4 special edition dvd, watched some vtm's and i really learned a lot, if you go to 3dbuzz.com i think you can download them yourself.
    but be warned it cost a lot of free time and patience
     

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