Hi, I have a strange graphical fault that sometimes occurs with unreal tournament. What happens is that as i move forwards the top layer of the correct texture overlays onto a lower texture, and as i move backwards the reverse happens. On some maps the underneath texture contains the faces of the ut characters (no i'm not joking). If i re-load the program this will usualy cure it, but it ran domly occurs when you load it up. Has anyone else seen this problem, and is there a setting i can alter to get rid of it. Sysyem is:- cel 466@525, 128mb ram, standard tnt2, detonator 2.08 drivers. Thanks.