UE1 - UT Stop a loop mover

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Elliot.AT

ellioT
Jan 1, 2009
6
0
0
Here is a solution... Have your looping movers set to "LoopMove" initial state.

Somewhere separate from the rest of your level, make a trigger with a "TT_ClassProximity" trigger type and have the class proximity type set to "Mover". Set this mover's event to the tag of your looping mover.

Somewhere nearby to the trigger you have just made (but not too close), make a mover and set it to "TriggerToggle" initial state. Make sure the base keyframe is not anywhere near touching the trigger. Then make the second keyframe (Key 1) inside the collision area of the trigger. Set the move time to 0 if you want your looping mover to be triggered instantly. Set the tag of this mover to the event that deactivates your looping mover.

Create a "ScriptedTrigger" (found in key point in the actor class browser). Add an action and set it to "Action_WAITFORTIMER". Hit the 'New' button and set the timer to 1 second or something like that. Add a new action and set it to "Action_TRIGGEREVENT". Hit 'New' and type in the tag of your toggling mover.

The reason why I've done it this way round instead of having the toggling mover start in the trigger is because the trigger will only become 'triggered' when the mover moves into its proximity but not when its there to begin with.

You've probably moved on or already found the answer after so long but i hope i helped anyway.