Originally posted by Chrysaor
Vast improvements over the last one we saw!
Avoid cubic buildings...i don't like the elevator in the last pic ( is it one?) I'd prefer stairs in a semi-realistic/urban map.
For the trailer, see if you can gank the tractor trailer from the TO packages. Or atleast the skin so you can make your own in max or something.
I like the softer grayer feel a lot, much better than that brown metallic feel of UTtech's.
the area is more compact than it looks, so i had to go with the elevators for the time being. i may change it later though. ill also try and get the TO files. im on a 56k, but that may change in a week or so, i may go cable (tried dsl, but im not within the service area)
i totally deleted the "above ground" area and am redoing it (cause i know from experience that the "old way" can only lead to framerate issues and bsp disasters). actually i also practically deleted the whole subway system and made the geo a lot more simple, i will put an echo in the tunnels if i can with fog also. a small sewer system will be installed in this city leading to all four bases (will be ctf and ctfm)
tell me if this is a bad idea, but im thinking about totally doing away with the "cityscape" background and going with a more mountainous one. i just
really can't stand that citytextures that came with the game.
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on another note, i downloaded ctf-frogger and laughed my ass off! the cars going by makes me wonder how
anyone can pass them to get the other base, much less return with the flag. the framerate problem in that map doesn't have to exist. i checked it in ued, he followed none of the rules to better framerates.